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Games that feel like a chore

#51WiiFan77Posted 12/6/2012 6:52:29 PM
el_pajolero posted...
Jrpgs. I absolutely loathe grinding, which most of these games require in order to progress the story.


If you don't suck at the game, you should never have to grind. I can play through most RPGs without grinding (or very little grinding). Many people who don't like JRPGs just suck at them and don't realize that it's possible to win without tons of grinding.
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#52PwnostarPosted 12/6/2012 7:09:52 PM
After a while, I just wanted GTAIV to end.

I felt the same way regarding Enslaved: Odyssey to the West. I could never get into that game.
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#53FlameDragnPosted 12/6/2012 7:10:50 PM
Soratami posted...
tgoldberg posted...
el_pajolero posted...
Jrpgs. I absolutely loathe grinding, which most of these games require in order to progress the story.


This. It seems like most JRPG developers simply can't fathom the idea that not everyone wants to waste hours whacking away at goons just to have a chance at making progress.


I don't get that coment at all. Would JRPGs be better if you only had to fight like 20 times throughout the whole game? The battle system is usually one of the most important parts of the game. It's a bit like saying FPS would be much better if you didn't have to spend so much time shooting at things.

I've never felt like you have to actively grind anyway, as in go back to areas and power level for bosses. That would be annoying, but JRPGs these days (or even last gen) don't really do that, with a few exceptions.


I don't know about the regular JRPGs, but the tactics style JRPGs sure as heck make you have to grind to go anywhere. While I find some of them enjoyable, it's the need for grinding that actually made me start to dislike games like Disgaea...and I LOVE most strategy/tactics games. Take it light.
#54FlameDragnPosted 12/6/2012 7:13:27 PM
WiiFan77 posted...
el_pajolero posted...
Jrpgs. I absolutely loathe grinding, which most of these games require in order to progress the story.


If you don't suck at the game, you should never have to grind. I can play through most RPGs without grinding (or very little grinding). Many people who don't like JRPGs just suck at them and don't realize that it's possible to win without tons of grinding.


^^^This wins the "most patronizing and over-generalized" statement award.

If you want to just play through a game and barely beat it, then you don't have to grind, BUT most JRPGs require a player to grind to be able to get anything outside of the actual storyline, instead of just making it a natural progression as the game moves along.

Take it light.
#55Pawkie07Posted 12/6/2012 7:22:10 PM
Assassin's Creed

Took me months to finally get around to finishing it. Was so horribly repetitive. Play it for a couple days then not touch it for weeks then repeat until finished.
#56RoethIisbergerPosted 12/6/2012 7:39:45 PM
I just could not get into Skyrim, for whatever reason.
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ROETHLISBERGER'd.
#57confessabearPosted 12/6/2012 7:41:46 PM
Wii example; Skyward Sword can feel like one at times, especially during the blatant fetch quests that must be undergone.

The most egregious examples being:
Having to go through the first dungeon again in order to enter dungeon 4, Ancient Cistern.
Finding a "vat of water" and doing an escort mission to enter dungeon 6, Fire Sanctuary.


Got it at Black Friday, got burnt out about half-way through, and finally beat it in February.
Twilight Princess kept me hooked for the whole ride, and completed it in a week.
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#58nedrithPosted 12/6/2012 7:45:07 PM
FlameDragn posted...
WiiFan77 posted...
el_pajolero posted...
Jrpgs. I absolutely loathe grinding, which most of these games require in order to progress the story.


If you don't suck at the game, you should never have to grind. I can play through most RPGs without grinding (or very little grinding). Many people who don't like JRPGs just suck at them and don't realize that it's possible to win without tons of grinding.


^^^This wins the "most patronizing and over-generalized" statement award.

If you want to just play through a game and barely beat it, then you don't have to grind, BUT most JRPGs require a player to grind to be able to get anything outside of the actual storyline, instead of just making it a natural progression as the game moves along.

Take it light.


Nah, generally speaking when there's optional content to do that's "hard" you can come back to it at a later time in order to do it and in quite a few cases were actually meant to. Then in the cases of other grinds it's generally possible to do something on the side instead of just pure grinding. The problem then becomes is people get so focused on one thing that they forget that they can do other things while they get stronger.

You want to see JRPGs that require grinding go to the PS1 era and before. JRPGs in the past 2 gens have generally required little to no grinding to get past. I would also like to believe that most experienced gamers would see a boss fight that you just barely beat it to be a really well balanced fight.
#59nedrithPosted 12/6/2012 7:49:03 PM
Guess I should answer the actual topic now. TBH most offline open world RPGs. I mean you take a game like skyrim where traveling around seems to take forever, and the world is rather dead also and you just get some really boring travels going from objective to objective. I mean every once in a while you find something interesting along the line, but enough to justify the travel time? not really. They even show that they created a dead world by using a fast travel system. Even games like xenoblade chronicles which is a bit more lively of a world it just doesn't feel right.

as a MMO skyrim would of been great, you had the factions there, the large world, some dungeons and add to that a player base to spruce up the world and bring it to life.
#60Afrotastic_JPosted 12/6/2012 7:50:21 PM
Mass Effect 1 can be the biggest chore ever, especially with the sidequests.

With the bland worlds and having to drive everywhere in the drunk rhino (the Mako), it was very annoying and really didn't get fun until Mass Effect 2.

And with that terrible auto-save feature, you'd either find yourself in the save menu all the time or back tracking 10 minutes of gameplay because you died.

And don't even get me started on any replays.
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