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Why would you buy full priced games for $59.99?
Just to be clear, SOME games were $70+-ish...SOME. Also depending on where you lived in the US game prices would differ. In fact sometimes they would different $10+ at different stores. Right in the same mall, side-by-side, we had two stores (Gamestop....which was at the time whatever it was before...either Gamestop.com or EB Games, can't remember) and another store that sold games, systems, movies, music, etc (can't remember the name)... Anyway at the other store games were always about $10 cheaper, sometimes more, and these were for brand new games.
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Silent Sniper IV posted...
randomweirdo posted...For example if you wanted to go buy Chrono Trigger when it came out, enjoy that $80 price tag and it sure didn't drop very much within a month. If anything, the games became harder to find the longer they were out.
I'd love to know where you were shopping then, because I checked every store in my area and could not find CT for lower than $79.99. I remember that one very well because of how hard I looked to try and find it for less and how hard I worked to make sure I had the money when it came out. And no, not accounting for inflation at all. That price was the price I paid back then, adjusting for inflation it would likely be over $100 now.
And Phantasy Star IV was another good example. That one had a MSRP of $99.99. At best you might find it for $80, I remember I had to shop around to find it for $80, then trade in a few games to bring it down to $60. I was so happy when the PS1 came out and I could actually buy 2 games for the normal $70 to $80 I was used to paying for one.
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I really grow tired of the "I support the developer" argument in threads of this nature.
Yeah, it's almost as tiresome as the arguments that attempt to place value on a game as if it applies across the board.
At what point do you folks NOT support the developer anymore? If games rose to $70? $80?? $100??? Just because you like a game and the company that makes it is not a good enough reason to continue to purchase products at overly inflated prices.
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Because I'm an adult with a full time job and can do whatever the hell I want with my money.
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"Why would you buy full priced games for $59.99?"
I have disposable income and I believe in supporting game developers. That's why.
"I don't hate you for having an opinion. It's just that your opinion is irrelevant to my enjoyment of the game."
Got one, thanks. That's why I don't buy tons of $60 games I won't have time to play constantly on week one!
Re: Chrono trigger, I found this, and the comments section has people saying they payed anywhere from $54 to $85 for it, so maybe it was a regional thing. Who knows. I got mine at a K-mart outside of Atlanta. I'm kind of surprised I remember that more than 15 years later. http://www.1up.com/news/90s-game-price-comparison-charticle
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ILikesCheese posted...B) Games were never $70 to $80. At least not in the US for a major console. In fact, the further you go back in time, the cheaper they were. Without adjusting for inflation of course.
Don't forget NeoGeo games that started at $110 and went up to $250 each.
I bought Pokemon Stadium for N64 brand new for some silly amount when it came out, but I've never paid that much for a game since, unless it was a limited edition or something.
I try to save a bit when I can, don't care if I make enough money to buy at full price, every little bit counts.
pcmasterking7 posted...Depends on the developer.
That isn't entirely accurate. Publishers book revenue when games are shipped to retail, but they leave out around 10% which they call "reserves". This is to account for price reductions based on historical trends of what they have already shipped. Games never come back to the publisher but they do help retailers to move the inventory. If a game sells really poorly they can take an earnings hit if they have to boost those reserves to help the inventory sell.
Publishers also use market development funds which are to aid with promotions such as buying better placement in the store, buying space in the store ads, etc. At the end of the day, the publisher wants a good relationship with the retailers because they want those same retailers to buy millions of units of the next game they say will be huge.
tldr: when you see a discount at a store, you can't assume that 100% of that discount is being eaten by the retailer.
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