I love the style of the second one. And the characters look really good, I only know that the first game is really bad and some gamespot drama. --- In every loss, in every lie, in every truth that you'd deny And each regret and each goodbye was a mistake too great to hide.
I remember seeing previews of K&L and thinking it looked and sounded a lot more serious, gritty and deep than it ended up being.
The description of the characters hinted at some truely interesting character dynamic between the two diametrically opposed personalities. The situations they would get into sounded like some fun capers Oceans 11 style, perhaps. the designs of the characters seemed interesting too. http://cdn3.spong.com/wallpaper/k/a/kanelynchd237748l/_-Kane-Lynch-Xbox-360-_.jpg I mean, they both looked pretty unique at the time. This was the first image I saw of the two and it wowed me. So dark and visceral, so gritty and serious looking. It had pretentions in my mind of being something like a Tarrentino movie made into a game with the well paced action, story and drama his movies bring.
And then it came out and it was just some third person shooter loaded with jeuvanile swearing and an uninteresting story and boring gameplay mechanics that did nothing we hadn't already seen before.
And the sequel was even worse, flashing a pointless camera effect gimmick (seriously, who were we meant to believe was following these two guys around with a hand held camera?) and a woeful campaign that lasted about 4 hours and told an abhorently bad story that didn't so much end as stop. --- "The problem with quotes on the internet is that you can never be sure if they're true" - Abraham Lincoln
Aesthetically attractive, but hollow and contrived. The series has so much potential, and yet they insist on deviating as far away from that potential as possible.
Hollow, weak-sounding weapons. Irregular, inaccurate, glitchy hit-detection. Choppy, crude animation. Bland graphical style (could be forgiven). First game, nonsensical locations. Second game, samey locations, overly short. First game, good premise, angsty script. Second game, good script, hollow premise.
The first game shouldn't've left the city so soon; it was perfect. The characters and location were made for each other. In fact, I repeatedly played and enjoyed the initial portion of the game, almost angry that they couldn't finish what they started.
Like a pubescent boy with a MILF, it's almost as if the franchise's story is too much for IO's team to handle. They had this hot woman in front them, but didn't know how to use their peepee. It needs a better developer.