I forget the title of it, it was about 10 years ago, there was a demo of an F1 game on PC that had helmet cam with the head turning into the corners automatically. It made the game MUCH easier to play.
IIRC Colin McRae Rally 2 on PC also had a cockpit cam with full look-around capability.
"Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety." Ben Franklin
Lol, I agree there's nothing new . . . but there were a few interesting, rarely used concepts that popped up.
Binary Domain - You could give your AI crew commands via a headset. Also, you could affect your relationship with them based on your positive or negative feedback (e.g. complimenting an AI partner after they snipe two guys in rapid succession). Your relationships also had an impact on what ending you got . . . which is pretty uncommon in TPS, and more something you'd expect to see in an RPG. Also, the game did limb removal like Dead Space, except with robots. Nothing was completely original, but the game did use a lot of ideas very few other games try.
The Darkness 2 - a lot of new enemy concepts. For example, bad guys how run around with floodlights over their heads. A lot of the darkness powers also felt pretty unique . . . though they might have mostly been lifted from the first game. I can't quite remember.
Asura's Wrath and The Walking Dead felt pretty fresh as well.
As for original story-lines, Spec Ops was a roundhouse kick to the head.
Dragon's dogma's pawn system, and how it worked with pawns learning quests and gaining knowledge in other player's games stood out to me as kind of a new and interesting thing that I don't think I've seen before.
re: binary domain: Other games have done the headset thing before. First one that comes to mind is rainbow six.
Irony is a maginot line drawn by the already condemned