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I couldn't care less about the the realistic part I want regenerating health to go away because it gives you a reason to explore and usually offers a less linear game.
I agree with this!!!
It also removes much of the challenge of "not dying" away from many games which I miss. Once upon a time it would be considered Mastery to complete a game without loosing a life, but now it just means that you spent most of your time sitting behind a god damn wall.
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This is why I loved call of cthulhu. Sure you found medkits but only certain things in them fixed certain wounds so you had to have a bandage to stop the bleeding in that compound fracture you reset or you had better find one soon. If not youd bleed out.
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People complain about having health packs in games because they say it breaks the flow, but I think they're just whining personally. Health Items are a staple of the industry. Having them adds another layer of strategic play to the field. Knowing how to win a fight is half the battle, but when you've got a bar of health left, it forces players to be smart about their next fight and it forces players to change their playstyle instead of getting in a rut with the same tactics ever encounter (which is why people are so bored of games like Halo 4 already.)
Unfortunately gamers today are so lazy that they would rather minimize effort rather than challenge themselves. Everything has to be handed to them on a silver platter. Persistent Health makes games better. Look at Halo: Reach,, Far Cry 3, Fable 2, Max Payne, Ninja Gaiden, etc...
Personally I have to say the best system for Health is a cross between the two. Divide the health bar into 3 or 4 segments and whenever a chunk is taken by that segment, it will regenerate after you stop taking fire. Lose the entire chunk and you'll have to find a health kit to get it back. Halo: Reach used this, Chronicles of Riddick is the earliest example of this system, and Far Cry 3 is the most recent example.
So let me get this straight TC...it is realistic for me to be carrying a smörgåsbord of food...stand up get shot to hell...duck behind cover, eat a roasted chicken...stand up get shot again, duck down behind more cover and eat another roasted chicken that makes me magically gain health?
What do you mean not realistic? Sounds like a normal Thanksgiving to me...
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Regenerating health needs to go away because it makes games too damn easy. It turns every game into "oh I'm getting shot up, just need to hide in cover for a few seconds and I'm good to go." With health packs it forces you to play more strategically.
I like how Crysis took the concept of regenerative health and made it part of the narrative. The dirty little secret of those suits is SPOILERS.....
....once you go into combat in that suit, you'll die if you try to take the suit off. Getting shot, taking damage then healing - that's the suit stabilizing your vital signs and patching your wounds and you can no longer survive without the suit.
So regenerative health in Crysis makes sense and is a positive thing.
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Far Cry 3
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Suck less at the game, then. I know, getting good at a game will be challenging, but that's kinda the point.
Since you seem to be insisting on being a condescending jerk for no reason, allow me to reply in kind. No matter how good you are at a game, if you play on the harder difficulties you will get hit. Sometimes you'll make a mistake or take a large amount of damage in some way. Most games these days seem to increase difficulty simply by making enemies bullet sponges rather than improving AI, so taking damage is inevitable most of the time. Did you ever think of that, or were you too busy trolling this topic with your nonsense?
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Perfect Dark Zero had the best regen health system. There was regeneration but your maximum health decreased each time you took a hit, and the drop depended on the severity of the weapon you were hit by. (its heath system is sort of like some fighters)
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Stopped reading at "realistic"
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