shawnmck posted...For every "high quality" 6-hour game that you can name, I can name two or more piss-poor quality 6-hour games.
The whole "quality over quantity" argument just doesn't hold up.
Just because a game is short does NOT mean that its good.
Case in point...
Brink
RE: Operation Raccoon City
Army of Two: 40th Day
Kane & Lynch 2: Dog Days
Homefront
Darkness 2
Turok
Enslaved
legendary
Blacksite: Area 51
Bionic Commando
And many others.
All short, and all pieces of crap !
Whooooa, wait a minute, Shawn. Why are The Darkness 2 and Enslaved on the "pieces of crap" list? :0
I see where you're coming from with the other games though.
Anyway, I'm going to add my own two cents. A short, excellent game is all well and good, but we've gotten to the point where gaming is such a big industry that there's a plethora of long, excellent games on the market, and it's now very hard for me justify purchasing a game for $60 if it's less than 10 hours. Pretty much impossible, in fact.
This is true for Indie games as well. Why should I pay $5 for Thirty Flights of Loving, which will last me an estimated 12 minutes, when I could pay $5 for Hotline Miami, which will last me at least six hours?
That's basically $25 an hour vs. 80 cents an hour. Both provide excellent gaming experiences . . . one's just a significantly better value.