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I don't get why publishers are crying bloody murder on used games.

#21WinternovaPosted 2/7/2013 9:20:22 PM
KillaBeAt posted...
In terms of the sales of physical media though, it's still represents a huge chunk of the industry and, in terms of total revenues, I'm betting that there aren't many other industries that face more than 10% of their total revenue coming from resale, at least not any industries like the Video-game one).


I'll bet the auto industry is higher than 10%. I'll see if I can find some numbers.
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#22WinternovaPosted 2/7/2013 9:26:41 PM(edited)
Auto Dealership Sales 2011:

New Cars: 54.4%
Used Cars: 32.4%
Service and Parts: 13.2%

http://www.nada.org/NR/rdonlyres/C1C58F5A-BE0E-4E1A-9B56-1C3025B5B452/0/NADADATA2012Final.pdf

I don't think the auto industry is analogous to the video game industry, but it's a market where used products account for 30% of revenue for "retailers".

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#23KillaBeAtPosted 2/7/2013 9:30:56 PM
Winternova posted...
Auto Dealership Sales 2011:

New Cars: 54.4%
Used Cars: 32.4%
Service and Parts: 13.2%

http://www.nada.org/NR/rdonlyres/C1C58F5A-BE0E-4E1A-9B56-1C3025B5B452/0/NADADATA2012Final.pdf

I don't think the auto industry is analogous to the video game industry, but it's a market where used products account for 30% of revenue for "retailers".


I don't really think that's a very good comparison, but I figured the auto industry would qualify. I think comparing the two is a little bit unfair.
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#24TheBlueStigPosted 2/7/2013 9:37:23 PM
OrgeLambart posted...
with online being a viable option

What fantasyland are you living in?

Microsoft lacks the servers needed for everybody to be connected all at once. The network crashes that happen every other week on a big game or DLC release proves that.

Broadband availability saturation is still just 80%, with only 60% of the population actually having broadband internet at home, and about half of those have monthly bandwidth caps.

Most of those monthly limits are fairly low, which means it would limit the number of digital games those people can buy before they hit their limit. If they go over, they're charged extreme penalty fees for every gigabyte they go over, and a constant online connection keeps eating away at the limit with the constant flood of ads.

Microsoft doesn't have the servers, the home internet infrastructure isn't up to par, so the hardware makers and developers and publishers can take a long walk off a short pier, if they try to block used games, they kill themselves, period.
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#25TheBlueStigPosted 2/7/2013 9:49:04 PM
KillaBeAt posted...
No industry is able to survive and grow and change with 25% of it's revenue being leeched off into retail (which doesn't absorb ANY of the respective operating costs).

Whining about the rich not getting richer again?

The last profit numbers for the game industry were posted in another topic....$14.8 BILLION dollars a year.

And FYI, the sales of used products in game retailers nationwide help to keep paying for new games and new systems, so if you cut off the flow of used games, you kill the new hardware and new software sales.

But you keep campaigning to make rich snobs even richer, prove who you really are in every post.
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#26WinternovaPosted 2/7/2013 10:24:53 PM
TheBlueStig posted...
The last profit numbers for the game industry were posted in another topic....$14.8 BILLION dollars a year.


That was REVENUE, not profit. Revenue is quite different.
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#2795_EclipsePosted 2/7/2013 10:27:04 PM
Because they used to release games in their complete forms, instead of broken, or with part of the content flat out removed to sell as DLC. That's why.
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#28stav8Posted 2/8/2013 5:07:56 AM
KillaBeAt posted...
stav8 posted...
This is why i switched to pc gaming. Ontop of that closest game store to me is over an hour away and i dont like games on demands prices. Sinfe i switched digital distribution is the only viable option for gaming plus its dirt cheap and i rarely pay more than 10 for a game.

I can see next gen consoles beign a complete consumer skank to the point pc will be the better option for prices.


Wait. You switched to PC gaming because you don't like console Gamings used game policies? That..... doesn't make any sense at all.


I switched to pc gaming because of day-1 dlc ect. declined used sales in the area i live to the point where no shops where i live could afford to stay open. All independent retailers shut down and there was only.hmv and game left and guess what happened to them. Oh closed down. PC gaming was the only viable option for me as games.on demand is a complete rip off. So if used games sales are completely blocked it will destroy the retailers that are out there still selling games only place i can go to buy is supermarkets but they only offer the top.20. Sorry but i like to play all different sorts of games not.just the latest triple A.
#29sockesockePosted 2/8/2013 5:09:25 AM
staticxtreme5 posted...
So I guess we can look forward to seeing 100 of these topics every day for the near future...


my thoughts exactly.
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#30nonexistingheroPosted 2/8/2013 5:26:01 AM
I think one of the reasons for why so many developers are going broke these days, is because they don't take used game sales into account. As a developer/publisher it's important to know if the kind of game you're making is often bought new or used? And if bought new, when do people buy it after the initial launch? When there's a price drop? Those are all things that should be considered when creating a game.

And I think rather than forcing gamers to buy new, they should adapt to the market. Obviously, if a lot of people buy it used, then they think it's not worth the new price. What if you launch the game with a cheaper price then? Or what would encourage people to buy it new, without screwing them over? Stuff like that.
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