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If we ban used games, companies make more money and pass the savings on to us!

#41shawnmckPosted 2/10/2013 12:14:15 PM
pyrokinesis666 posted...
the prices will probably go up to 70 bucks next gen, so how would they pass savings on to us.


^ That is another benefit to used games, which is that it helps keep prices competitive.
Take away used game sales, and the Publishers can literally charge what they want, as there is no other market force that is applying pressure (other than you not buying the game at all).

People who think that buying Digital is somehow going to lower costs are only fooling themselves.
I-tunes price per song was initially 99c...but now, the average is $1.29. That's a 30% increase.
Can you imagine a 30% increase in video-games ? Or even a 15% ?

The used game market is a useful part of the industry and is actually a healthy one.
Those that think it is harmful to the industry simply don't understand it, and DON'T understand simple economics.

If people can't pay what they think is a reasonable price then they will leave.
Banning used game sales is taking away a bargaining tool from the consumer, which basically allows the Publisher to set prices and strong-arm the consumer.
How do you think that is going to end, if not badly ?

To put things in perspective, what would happen if you were unable to buy cars used ?
To these dummies, it would mean that more people would buy NEW cars and that it would help the industry.
But what they don't understand is that a very large percentage of people trade in their old cars...so if you take that out of the equation then they wouldn't be buying a new car at all.
Plus, car dealers need to stay competitive, and so if they price themselves too high then they price themselves out of the market. However, if you ban the sell & purchase of all used cars, then it allows them to set the cost higher because then you are forced to buy new no matter what, and they can nickel & dime you to death with smaller fees that add up.

Lets also consider other consequences to banning used games...
Do you think that there won't be a rise in Piracy as a result ?
or how about theft ?
People aren't just going to sit idly by....nor bend over, grab the ankles, & take it up the keester.
There is going to be a back-lash, or a type of revolt.
#42shawnmckPosted 2/10/2013 12:15:58 PM
Winternova posted...
shawnmck posted...
All you are doing is taking away choices from the consumer....and also taking away the means by which consumers can let Developers know that they are NOT going to support their crappy games.


Really? So gamers will be forced to buy bad games? They can't refuse to buy a game they're not interested in? How do used games show developers that they are not going to support their crappy games?

95_Eclipse posted...
Lol shawnmck is crazy, he's trying to use logic on Gamefaqs :P Logic doesn't work here noob! :O


You're crazy for calling that "logic".


^ What did I tell ya...?
Arrogance on display.
Thanks for reminding us all what it looks like Winter.
#43WinternovaPosted 2/10/2013 12:20:41 PM
shawnmck posted...
Winternova posted...
shawnmck posted...
All you are doing is taking away choices from the consumer....and also taking away the means by which consumers can let Developers know that they are NOT going to support their crappy games.


Really? So gamers will be forced to buy bad games? They can't refuse to buy a game they're not interested in? How do used games show developers that they are not going to support their crappy games?

95_Eclipse posted...
Lol shawnmck is crazy, he's trying to use logic on Gamefaqs :P Logic doesn't work here noob! :O


You're crazy for calling that "logic".


^ What did I tell ya...?
Arrogance on display.
Thanks for reminding us all what it looks like Winter.


Nice ad hominem. Try responding to the question. How does selling used games send a message to a developer that consumers won't support their poor games?
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#4495_EclipsePosted 2/10/2013 12:26:43 PM
Winternova posted...
shawnmck posted...
All you are doing is taking away choices from the consumer....and also taking away the means by which consumers can let Developers know that they are NOT going to support their crappy games.


Really? So gamers will be forced to buy bad games? They can't refuse to buy a game they're not interested in? How do used games show developers that they are not going to support their crappy games?

95_Eclipse posted...
Lol shawnmck is crazy, he's trying to use logic on Gamefaqs :P Logic doesn't work here noob! :O


You're crazy for calling that "logic".


Its more logical than people who defend banning used games, which is only not moronic if you are EA (or an equivalent company)
---
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#45WinternovaPosted 2/10/2013 12:31:22 PM
95_Eclipse posted...
Winternova posted...
shawnmck posted...
All you are doing is taking away choices from the consumer....and also taking away the means by which consumers can let Developers know that they are NOT going to support their crappy games.


Really? So gamers will be forced to buy bad games? They can't refuse to buy a game they're not interested in? How do used games show developers that they are not going to support their crappy games?

95_Eclipse posted...
Lol shawnmck is crazy, he's trying to use logic on Gamefaqs :P Logic doesn't work here noob! :O


You're crazy for calling that "logic".


Its more logical than people who defend banning used games, which is only not moronic if you are EA (or an equivalent company)


They're both illogical.
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Fan of: Steelers(6-time Champions), Red Wings(11-time Champions)
#46shawnmckPosted 2/10/2013 12:38:29 PM
Winternova posted...

Try answering the question. How does selling used games send a message to a developer that consumers won't support their poor games?


^ What, you can't figure that out for yourself....and you need me to explain it for you ?

If any game is bought & sold more often used as opposed to new, then it shows that their game isn't selling new.
If its not selling new, then it means its not worth the asking price.
If its not worth the asking price for the consumer, and it is being traded in a lot as used, then its an good indication that the game sucks and should have been made better.

The simple fact that the Developers who make crappy games are complaining about it should be indication enough.
You don't hear Publishers like Bethesda or RockStar complaining about it.
#47WinternovaPosted 2/10/2013 12:53:24 PM
shawnmck posted...
Winternova posted...

Try answering the question. How does selling used games send a message to a developer that consumers won't support their poor games?


^ What, you can't figure that out for yourself....and you need me to explain it for you ?

If any game is bought & sold more often used as opposed to new, then it shows that their game isn't selling new.
If its not selling new, then it means its not worth the asking price.
If its not worth the asking price for the consumer, and it is being traded in a lot as used, then its an good indication that the game sucks and should have been made better.

The simple fact that the Developers who make crappy games are complaining about it should be indication enough.
You don't hear Publishers like Bethesda or RockStar complaining about it.


Or people could just not buy the game new, which sends an even BIGGER message and doesn't require a used game market.
---
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#48Last VampirePosted 2/10/2013 12:57:34 PM
It's just like cutting taxes on the rich. If we start making them pay so much, they will put the extra money into hiring people, not buying more cars and houses.

Duh.
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LafayetteV
#49shawnmckPosted 2/10/2013 1:00:52 PM
All you have to do is go to any gamestop and browse their selection of used games, while taking note of the Title of games, as well as the quantities, as well as the asking price for the games.
The games that are traded in more will equate to more used copies on the shelves or behind the counter in sleeves in the drawers, as well as have a lower price.
These are either old games (which should be expected), but if they are more recent then it is fair to conclude that there is an over-stock of these games and are as such priced to be more appealing so as to sale.

You ever heard of the concept, "Supply & Demand"...?
It basically means that when there is more of a demand for something then the price is usually higher.
If the demand is low, then likewise the price will be low.
And if there is a lot of supply, then prices will be low....and if supply is low, then prices will be high.

^Used games factor into all this because as games are traded in more, then the supply at the used place (gamestop) has a high supply, which usually means that the demand will likewise be low, which equates to a drastically reduced price.
When you do see $55 priced used games, its almost always for games that were recently released, which means there is a lower supply (because fewer people have traded it in yet), which means there is a bigger demand and thus the higher price.

As games get traded in more, the price lowers.
But you can still spot the games with a higher demand & lower supply by their sale prices.

So it should be common sense (but apparently not) that a game that is good is going to be kept more often, which means it will be traded in used a LOT less, which will keep its price relatively high, which will result in MORE people buying the game NEW.

Whereas the opposite is true...when a game is mediocre or CRAP, then it is traded in used a LOT more, which lowers its used price, which makes the game more appealing to buy as USED as opposed to new.

Like I said, this should be common sense, but apparently not, because all you anti-used nazis can't seem to comprehend this very basic principle....which leads me to think that its not about you not being able to understanding it, but rather you NOT wanting to understand it.

If Developers want their game to sell more copies NEW, then simply make a better game.
It should come to no surprise that the vast majority of 5-hour long games are usually the ones traded in used in mass, and are the games that the Developers complain about used game industry being the cause, when it is in fact their own damn fault for making an undesired game.

And if that principle is too difficult for you to understand or fathom, then how about this....
Say you bought a car (new or used) but ended up not liking it.
Are you going to trade it in to get another, or keep it ?
And if you do decide to keep it, even though you don't like it and wish you got something else....are you going to get the next model that the manufacturer makes, or are you going to say "screw-it" and get something else more to your liking ?

If people can do that with cars and other items, why then do you want to prevent everyone from doing it with video-games ?
It is the same principle & same concept....but for some reason, you want to deny gamers the right to trade in games that they DON'T like.
#50shawnmckPosted 2/10/2013 1:34:21 PM(edited)
Winternova posted...

Or people could just not buy the game new, which sends an even BIGGER message and doesn't require a used game market.


^ How is someone going to know if they don't like the game unless they try it out ?

Sometimes that is buying used, and sometimes it is simply renting.
Take away the ability to play used games, and you (the consumer) can do neither.

As for buying used...
Gamestop has their 7-day full guarantee on any used game you buy there.
As long as the game is bought used, you have a full 7-days to return it and get a full refund.
I myself have bought games used because I wasn't sure if I would like them or not, and was bale to try them out.
In most cases, I hated the game and got my money back, which I then used toward the pre-paid purchase of a NEW game.

So buying used does have its advantages.

If you never buy the game, then how will you know if you would even like it or not ?
Not all Developers put out demos. And even then, demos are sometimes not representative of the full game.
Lets say you like the demo, but hated the game because it only lasted 4 or 5 hours.
You then have the option to trade the game in and give someone else the opportunity to buy the game used & at a lower price.
And then if the game lasted only 5 hours, who's fault is that, really ?
If a game is buggy & glitchy, who's fault is it?
If a game is terrible, who's fault is it ?

You of all people should know that getting information from the Internet is NOT the same thing as actually trying the game out for yourself.

Your arguments really are weak Winter.