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Game mechanics that defined this generation

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2 years ago#11
Fighting games, again! So many fighting games.
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2 years ago#12
Regenerating Health.
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2 years ago#13
fallow the leader
2 years ago#14
- Regenerating health - Also known as a easy way to not have to put effort into level design and gameplay balance and as good way to extend gameplay by forcing players to wait behind cover until the jelly runs off the screen.
- Cover based shooting - Also known as "Chest high walls" gameplay.
- Pay to make gameplay less tedious - Also known as the Free to Play model.
- Pay to unlock things on disc - Also known as the Namco special.
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2 years ago#15
bump
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well I am not like your dad. I worked as a chef at TGIF-Mattson
2 years ago#16
Arucard05 posted...
From: Dolomount | #003
Cover based shooting. Aim down sights (ADS) in FPS's. Regenerating health.


Came in here to say all of these things.

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"Don't try to win over the haters. You're not the jackass whisperer." - Scott Stratten
2 years ago#17
Mutant1988 posted...
- Regenerating health - Also known as a easy way to not have to put effort into level design and gameplay balance and as good way to extend gameplay by forcing players to wait behind cover until the jelly runs off the screen.

As opposed to the kind of level design that magically balances things perfectly for two players who enter a new encounter, one of which has 100% health and the other has 10% health.
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2 years ago#18
http://static.tvtropes.org/pmwiki/pub/images/qqPeP7ED32k_7464.jpg
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well I am not like your dad. I worked as a chef at TGIF-Mattson
2 years ago#19
Hiding behind cover so enemies don't shoot you before you shoot them.
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2 years ago#20
achievements. #1 game mechanic this generation.
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