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Game mechanics that defined this generation

#11GuideToTheDarkPosted 3/1/2013 8:23:22 AM
Fighting games, again! So many fighting games.
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#122NIKNIMPosted 3/1/2013 8:40:29 AM
Regenerating Health.
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#13lostoutlawnbPosted 3/1/2013 8:46:21 AM
fallow the leader
#14Mutant1988Posted 3/1/2013 8:46:57 AM
- Regenerating health - Also known as a easy way to not have to put effort into level design and gameplay balance and as good way to extend gameplay by forcing players to wait behind cover until the jelly runs off the screen.
- Cover based shooting - Also known as "Chest high walls" gameplay.
- Pay to make gameplay less tedious - Also known as the Free to Play model.
- Pay to unlock things on disc - Also known as the Namco special.
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#15pothocket(Topic Creator)Posted 3/1/2013 11:39:30 AM
bump
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well I am not like your dad. I worked as a chef at TGIF-Mattson
#16JenniferTatePosted 3/1/2013 11:54:44 AM
Arucard05 posted...
From: Dolomount | #003
Cover based shooting. Aim down sights (ADS) in FPS's. Regenerating health.


Came in here to say all of these things.

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#17SheepinatorPosted 3/1/2013 12:08:58 PM
Mutant1988 posted...
- Regenerating health - Also known as a easy way to not have to put effort into level design and gameplay balance and as good way to extend gameplay by forcing players to wait behind cover until the jelly runs off the screen.

As opposed to the kind of level design that magically balances things perfectly for two players who enter a new encounter, one of which has 100% health and the other has 10% health.
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#18pothocket(Topic Creator)Posted 3/1/2013 12:17:43 PM
http://static.tvtropes.org/pmwiki/pub/images/qqPeP7ED32k_7464.jpg
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well I am not like your dad. I worked as a chef at TGIF-Mattson
#19LitCandlezPosted 3/1/2013 12:45:30 PM
Hiding behind cover so enemies don't shoot you before you shoot them.
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#20dannyaqPosted 3/1/2013 12:45:46 PM
achievements. #1 game mechanic this generation.
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