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OK, I'm convinced an RPG's "menu" button doubles as an encounter button.

#1superstud69xPosted 3/23/2013 4:22:48 AM
Get out of battle, start running to wherever it is you were on your way to in the first place. Then you realize, "crap, I never healed that poison!". So you press the menu button and somehow end up in a random battle instead.
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#2RockguyKevPosted 3/23/2013 7:04:22 AM
what is this i dont even
#3Deathx113Posted 3/23/2013 7:11:46 AM
superstud69x posted...
Get out of battle, start running to wherever it is you were on your way to in the first place. Then you realize, "crap, I never healed that poison!". So you press the menu button and somehow end up in a random battle instead.



Wrong board and stuff, but yes I do this all the freakin' time.


Hm, could this be proof that the mind sees 1 second into the future, realizes a random battle is about to happen and we react and hit start right as we take that step into that encounter?

Probably not, but it is cool to think about.
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#4Super CreaturesPosted 3/23/2013 8:05:02 PM
Sometimes I wish that were the case.

When you're grinding drops in a low encounter rate area, it would definitely help.
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#5TheBlueStigPosted 3/23/2013 8:07:11 PM
Random battles are thankfully not overdone in Amalur the way they're abused in other RPG's.
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