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Dear Devs, need A LOT more Single Player DLC next gen

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2 years ago#11
velvet_hammer posted...
Vergils Downfall was a great example of quality single-player DLC. I enjoyed that expansion more than my entire Metal Gear: Rising purchase.


For once, I completely agree with you velvet_hammer.
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2 years ago#12
squarex8264 posted...
velvet_hammer posted...
Vergils Downfall was a great example of quality single-player DLC. I enjoyed that expansion more than my entire Metal Gear: Rising purchase.


For once, I completely agree with you velvet_hammer.


..it's a trap.
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It's not just a rumor, I heard it on Gamefaqs.
2 years ago#13
KryingKetchup posted...
Dear Devs, put it on the disc


I kinda agree with this....So much of the DLC is clearly content that they made during development and is released Day 1. Clearly something that was made during development should not be DLC.

I understand DLC that is made post release because sometimes an idea comes from the community or even from within the development team afterwards and that is fine...I just don't like DLC that is clearly made to finish a game (such as endings), or is clearly made during the dev process.
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#14
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2 years ago#15
KryingKetchup posted...
Dear Devs, put it on the disc


Because TBOGT and Dawnguard and dragonborn were finished at the time the game was released
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2 years ago#16
squarex8264 posted...
velvet_hammer posted...
Vergils Downfall was a great example of the piss poor quality Capcom briefed on last week (hence the stoppage of western development ). I enjoyed the prologue of Metal Gear: Rising more then my entire DmC purchase.


For once, I completely agree with you velvet_hammer.


Thanks man but I cant believe its only the first time.. You must be new around here
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(edited by velvet_hammer)
2 years ago#17
deimos91 posted...
KryingKetchup posted...
Dear Devs, put it on the disc


Because TBOGT and Dawnguard and dragonborn were finished at the time the game was released


Because those are clearly the sort of content that people were complaining about.
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Poet Eliot had it all wrong....
2 years ago#18
I'm from the days where single player ruled the scene, I've chosen to stay there.
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Game credits roll, and all I see is a whole lot of useless positions and titles. No wonder why they cost what they do.
2 years ago#19
I voted Deny. I like single player DLC, but I don't feel like we had a shortage of it. We had:

Dark Souls DLC
Dragons Dogma EXP (buying it as soon as I get off work)
New Vegas (and 3 for that matter)
Skyrim
Borderlands

I enjoyed those games and their DLC. (Borderlands and DS can both be played single player.)
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Aught ought not have naught for recompense.
2 years ago#20
SparkItUp posted...
KryingKetchup posted...
Dear Devs, put it on the disc


I kinda agree with this....So much of the DLC is clearly content that they made during development and is released Day 1. Clearly something that was made during development should not be DLC.

I understand DLC that is made post release because sometimes an idea comes from the community or even from within the development team afterwards and that is fine...I just don't like DLC that is clearly made to finish a game (such as endings), or is clearly made during the dev process.


Almost all of the DLC that is made alongside the game is made with the express purpose if selling it as DLC. If there wasn't DLC almost none of it would have been made. Are you seriously so naive that you think they start to make a game with absolutely nothing planned after it's done?
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