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Do you believe piracy will ultimately destroy the gaming industry?

#81WinternovaPosted 5/2/2013 8:50:52 AM
TheBlueStig posted...
We get it already, you have money invested in EA and want them to make huge amounts of money so their stocks go up and you get paid.....here's a clue for you.....INVEST IN SOMETHING ELSE that doesn't force you to become the worst anti-consumer shill in GameFAQs History.


You keep bleating that every single time someone disagrees with your opinion on something. People can have a different viewpoint without being a "shill" or "getting paid" for something. If you weren't so myopic you could see why the creators of the game could be a bit frustrated when games like Dead Space sell 1.5 million copies but 3 million people have played the game. (http://www.eurogamer.net/articles/used-sales-double-dead-space-userbase)
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#82iceman505Posted 5/2/2013 9:29:54 AM
Hardly, it's obsession with total control, using Piracy, and used games as an excuse is what will do it in. Always on DRM? Not in my living room.
#83FredSavage27Posted 5/2/2013 10:00:07 AM
Winternova posted...
TheBlueStig posted...
We get it already, you have money invested in EA and want them to make huge amounts of money so their stocks go up and you get paid.....here's a clue for you.....INVEST IN SOMETHING ELSE that doesn't force you to become the worst anti-consumer shill in GameFAQs History.


You keep bleating that every single time someone disagrees with your opinion on something. People can have a different viewpoint without being a "shill" or "getting paid" for something. If you weren't so myopic you could see why the creators of the game could be a bit frustrated when games like Dead Space sell 1.5 million copies but 3 million people have played the game. (http://www.eurogamer.net/articles/used-sales-double-dead-space-userbase)

And supporting attempts to block used games, which eventually becomes the only way to buy a game, isn't myopic?

Maybe I'd be more inclined to listen to publishers who complain about used games if they didn't make deals for exclusive content when you preorder at GameStop.
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DISCLOSURE: My real name is not Fred Savage, nor do I remember why I call myself that.
#84TheBlueStigPosted 5/2/2013 10:04:19 AM
Oh look, the 2 shills defending eachother, how shockingly original.....get a room already.

Gimme a break, nobody gives a s*** about whining little b**** developers claiming that they don't get paid enough, or demanding "their cut" of used sales, nobody except for the ridonkulous fanboys and the paid shills that is.....

Cory Ledesema, THQ's creative director for wrestling games, his own words.

http://arstechnica.com/gaming/news/2010/08/buying-used-games-developers-publishers-dont-care-about-you.ars

"We hope people understand that when the game's bought used we get cheated"


Eidos president Ian Livingstone cries about used games.

http://gamepolitics.com/2009/08/20/another-used-game-whiner-eidos-boss

"The pre-owned market is a serious problem, because there is no benefit to developers or publishers...

A shop makes a bigger margin on a pre-owned title, and can sell them six or seven times, so there is no incentive for them to reorder and the content creator gets no slice of the action."



David Perry, Earthworm Jim creator, whines like a little brat about used games.

http://www.gamepolitics.com/2009/03/06/noted-developer-david-perry-adds-voice-chorus-used-game-whining

He wants the ESA to stop GameStop from selling his games used.


Ben Feder from Take Two Interactive, the day after the ESA posts record earnings for the industry, he whines like a b**** about used games.

http://www.gamepolitics.com/2009/01/29/t2-whines-about-used-games-day-after-industry-touts-record-sales

"Management is frustrated with this trend and is examining ways to ameliorate the problem"

Nice euphemism for "kill GameStop" he uses there....He basically said to the world "Hey, we just made a s***load of money, but it wasn't enough for us"


Valve tells other developers to man the f*** up and make a better game.

http://www.geek.com/articles/games/valve-developers-who-support-their-games-dont-need-to-worry-about-the-used-games-market-20090731/

"so if youíre doing your job and making a good game, and providing a high level of service for that game at the time of release and post-release, Iím guessing youíre probably less of a victim of piracy and trade"

Valve Wins.
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"Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety."
Ben Franklin
#85SheepinatorPosted 5/2/2013 10:14:27 AM
TheBlueStig posted...
Oh look, the 2 shills defending eachother, how shockingly original.....get a room already.

Gimme a break, nobody gives a s*** about whining little b**** developers claiming that they don't get paid enough, or demanding "their cut" of used sales, nobody except for the ridonkulous fanboys and the paid shills that is.....

I love the irony that Stig whines about shills while clearly showing bias towards GameStop and low skill retail employees, no doubt because that's where he implies he worked (works?).

Unless it's buried somewhere in your links, I saw no mention there of devs demanding "their cut" from used sales, something you have claimed approximately 1,435,821 times on these forums.

You mention Take Two not making enough money when they made that statement. In 2009 their revenue was down $569M from the year before, and they had a net loss of $137.9M. But as usual, don't let the facts get in your way of your rants. They never have before, and probably never will.
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#86WinternovaPosted 5/2/2013 10:31:03 AM
TheBlueStig posted...
Oh look, the 2 shills defending eachother, how shockingly original.....get a room already.


That's your only reply: calling people shills.

TheBlueStig posted...
Eidos president Ian Livingstone cries about used games.

http://gamepolitics.com/2009/08/20/another-used-game-whiner-eidos-boss

"The pre-owned market is a serious problem, because there is no benefit to developers or publishers...

A shop makes a bigger margin on a pre-owned title, and can sell them six or seven times, so there is no incentive for them to reorder and the content creator gets no slice of the action."


He's right, you know. It's a huge problem for new IPs. It's probably the reason a new Mirror's Edge hasn't been made, despite the critical success and large number of people who have played it - the sales that the publisher saw didn't warrant a sequel. Just because you perceive it as "crying" doesn't mean that it's not a problem in the industry.


TheBlueStig posted...
Ben Feder from Take Two Interactive, the day after the ESA posts record earnings for the industry, he whines like a b**** about used games.

http://www.gamepolitics.com/2009/01/29/t2-whines-about-used-games-day-after-industry-touts-record-sales

"Management is frustrated with this trend and is examining ways to ameliorate the problem"

Nice euphemism for "kill GameStop" he uses there....He basically said to the world "Hey, we just made a s***load of money, but it wasn't enough for us"


Revenue does not equal profit. The entire industry does not equal one publisher. That's what you and the idiot that wrote that opinion piece completely missed.

TheBlueStig posted...
Valve tells other developers to man the f*** up and make a better game.

http://www.geek.com/articles/games/valve-developers-who-support-their-games-dont-need-to-worry-about-the-used-games-market-20090731/

"so if youíre doing your job and making a good game, and providing a high level of service for that game at the time of release and post-release, Iím guessing youíre probably less of a victim of piracy and trade"

Valve Wins.


Valve is promoting DLC at the game's release AND post-release. Isn't that something you've b****ed about in the past?
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#87shawnmckPosted 5/2/2013 10:58:38 AM(edited)
sockesocke posted...
no, greedy companies will do that.


^ This
Although by "companies", I would say PUBLISHERS.

Most Developers actually care about making games...but the Publishers DON'T.
And it's the Publishers that unfortunately hold all sway and can determine when a game ships (unfinished) or to force a Dev to add or take out things that don't fit some lame pre-determined mold.
Every game has to have MP...micro-transactions...be PC...etc.

And then when a game fails to sell, the Publishers fire or close down the Developers.
#88shawnmckPosted 5/2/2013 11:06:51 AM
TheBlueStig posted...


Valve tells other developers to man the f*** up and make a better game.

http://www.geek.com/articles/games/valve-developers-who-support-their-games-dont-need-to-worry-about-the-used-games-market-20090731/

"so if youíre doing your job and making a good game, and providing a high level of service for that game at the time of release and post-release, Iím guessing youíre probably less of a victim of piracy and trade"

Valve Wins.


^ I've been saying the same thing for years, but get called a "gamestop fanboy" for my trouble.
When it is only common sense....
Games like Skyrim, Far Cry 3, Red Dead redemption, CoD, etc, get traded in far less than the crap like Brink, Aliens: CM, Army of Two, et...so when the game is better, it gets traded in less, which forces more people to buy new.
But some people just don't want to acknowledge this, but would rather be little ******* for these companies by regurgitating their rhetoric and nonsense (lies).

Just make a better game, and your game won't be traded in at gamestop, thus you will make more money.
It's been proven time & time again.
But these anti-used game zealots by default want to defend the very companies that make crap...because they are the ones complaining about used games & piracy.
#89WinternovaPosted 5/2/2013 11:15:15 AM
shawnmck posted...
Just make a better game, and your game won't be traded in at gamestop, thus you will make more money.


Dead Space and Mirror's Edge are hailed as two "better" games, yet twice as many people played them than new copies were sold. It's not as black and white as you like to make everything.
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#90TheBlueStigPosted 5/2/2013 11:45:08 AM
Winternova posted...
shawnmck posted...
Just make a better game, and your game won't be traded in at gamestop, thus you will make more money.


Dead Space and Mirror's Edge are hailed as two "better" games, yet twice as many people played them than new copies were sold. It's not as black and white as you like to make everything.


That claim is bulls*** and you know it. If you're seriously trying to claim that only 1.5 million were sold, and there's 3 million people playing, that would imply that there's ZERO used copies sitting on the shelves right now, which is a total bulls*** claim.

The dozens of copies sitting on GameStop shelves in my local area, and the thousands of copies on shelves around the country as well as thousands more being sold online prove you wrong.

Go back to watching your favorite thing, sweaty oiled up men sticking their heads in eachother's crotches, it's the only thing you THINK you know.
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"Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety."
Ben Franklin