How are you defining "art"? From a screenshot? I got bad news for you, games are interactive and screenshots are not games. Thus, you cannot use screenshots as evidence of games being art.
For me, the closest games to have reached "art" status is the Portal series. No other games I have ever played have followed the 3 Act structure of introduction, growth, and confrontation like Portal does. But it's hard to capture that concept in a screenshot so I understand why most people don't get it.
If you guys want to know more about it and how the pacing of gameplay and narrative both follow that 3 Act structure, I'll gladly break it down for you guys/gals.
well I am not like your dad. I worked as a chef at TGIF-Mattson
1) Kick players in the balls because that's why they buy the game, right? With lack of appropriate checkpoints, forced grinding, taking control away from player for multiple seconds while enemy takes most of a health bar, etc.
2) Repeat bosses and levels multiple times to mask the lack of content.
Exceptions being Nintendo and Platinum Games (exception for Platinum being Anarchy Reigns which fits both the above).