The impulse triggers intrigue me. I'm curious as to how that will work in games.
They mentioned the triggers will have some kind of feedback. Only example that springs to mind is in a game like Forza where you're squeezing the trigger for accelleration, hit a bump and the trigger loosens momentarily. Or the grip in the road changed and it becomes harder to press down. Assuming there's nothing in there that will actively press the trigger into your finger like a force feedback wheel. --- "The problem with quotes on the internet is that you can never be sure if they're true" - Abraham Lincoln