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GTA Online Details

#1SunDevil77Posted 8/15/2013 7:08:56 AM
IGN Article - Grand Theft Auto Online Revealed
http://ign.com/articles/2013/08/15/grand-theft-auto-online-revealed
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#2DxZ99Posted 8/15/2013 7:11:00 AM
Word is that GTA:Online won't launch until October 1st. One hand it's kinda like ''Noooooooo'' the other hand it gives them time to iron out many faults.

Take your time R*... Take your time.
#3pothocketPosted 8/15/2013 7:13:40 AM
That's not much of a reveal. It's like a non-reveal. Anyways, "persistent world". Does that mean if people start a street race mini-game it won't be a separate instance and will take place on the map with all the players not in the race doing their own things?
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#4JKSonicPosted 8/15/2013 7:17:04 AM
pothocket posted...
That's not much of a reveal. It's like a non-reveal. Anyways, "persistent world". Does that mean if people start a street race mini-game it won't be a separate instance and will take place on the map with all the players not in the race doing their own things?


If so that's absolutely terrible since you'd never be able to have even a remotely serious race. Some things will still have to be instanced or it really won't work. I mean look at RDR, there wasn't really even anything all that serious in the MP yet people would still do TONS of griefing making it nearly impossible to get certain achievements early on.
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#5pothocketPosted 8/15/2013 7:19:26 AM
If you want to have a serious race you should probably (wait for it) play a serious racing game. The whole point of GTA is sandbox open world gameplay. Obviously that should extend to the MP too.
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#6JKSonicPosted 8/15/2013 7:23:11 AM
pothocket posted...
If you want to have a serious race you should probably (wait for it) play a serious racing game. The whole point of GTA is sandbox open world gameplay. Obviously that should extend to the MP too.


Then why even have actual races? What's the point if you can't race? The fun is in screwing around, not doing something structured and ruining it...

I HIGHLY doubt that will be the case though. I really can't see stuff like that no being instanced. I don't even see it being remotely feasible for them to do... I beat it'll be like RDR where there's a persistent hub world but you branch off when you do actual competitions. Then within the hub world there will be things to do together as well (probably bank heists and stuff like that).
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#7pothocketPosted 8/15/2013 7:27:16 AM
[This message was deleted at the request of the original poster]
#8pothocketPosted 8/15/2013 7:31:10 AM(edited)
JKSonic posted...
The fun is in screwing around...


Exactly.

Don't forget the hubworld of RDR had those coop assault missions...and they were pretty much the ONLY structured thing to do in the hub. I'm hoping GTA5 will be like that but with 10 things to do instead of just 1.

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#9JKSonicPosted 8/15/2013 7:31:03 AM
pothocket posted...
Don't forget the hubworld of RDR had those coop assault missions...and they were pretty much the ONLY structured thing to do in the hub. I'm hoping GTA5 will be like that but with 10 things to do instead of just 1.


Yeah that's what I meant... Plus you could go for kills and stuff too but the only really structured thing was the assaults.

I agree there's a lot they could do. Bank heists (defending and robbing), certain kinds of races (I wouldn't want structured racing, but something like "get from point a to point b" could work), gang wars king of the hill style, maybe diving for treasure, stuff like that. To do anything structed though I think it needs to be instanced, like lap type races, tennis, etc.
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#10Ginsu VictimPosted 8/15/2013 7:48:24 AM
The activities should be separate from the free roam. Imagine you're on the 18th hole and you're two under par....when a sniper's bullet takes you out of the game.

They aren't that stupid.
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