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Call of Duty 4 - standardized multiplayer progression, cinematic linear storytelling Gears of War - popularized cover system, established online multiplayer on 360 Bioshock - mature themes in gaming, morality, deconstruction of game tropes Portal - dark humor, storytelling by level design Braid - pushed artistic indie games into mainstream Fallout: New Vegas - nonlinear story progression in sandbox world Mass Effect - combining elements from RPGs and action games, popularized voiced dialogue choices XCOM Enemy Unknown - revived turn-based strategy The Walking Dead - awareness of adventure genre, episodic format Mark of the Ninja - reconstruction of stealth genre
Skate series. Opened up a whole new world of skateboarding games, controls were unique, made you appreciate each trick you were doing (especially the 3rd game with its hardcore mode). Give us Skate 4 now!.
Call of duty 4. After owning an original xbox and playing ghost recon 2 (awesome game by the way) my brother got a 360 and this game, I was amazed at how good it was.
Rockstar in general, each title they release is so well polished.
I see you laughing out loud. Yet everyone else's posts are the same as mine pretty much.
Rofl hahaha lol.
Obliteration never felt so divine._ Crappy spelling due to my iPod.
Blizzard proved with D3 they can make an awesome console game. Hope this is just the beginning for Bliz in the console biz. :)
Lost Vikings, Rock N Roll Racing, Blackthorne... They proved their ability to make great console games a long time ago.
Catherine - If nothing else, it proved that there was demand for games featuring stories/themes beyond the typical action hero fare.
Dark Souls - Demonstrated that classic game design principles can be melded with modern technology and a 3D environment.
XCOM: Enemy Unknown - Proved that there is still demand for a well-produced tactics game.
Akai Katana - The first release for the North American branch of Rising Star Games. Unfortunately, despite the quality of the arcade port, console-exclusive modes, packaging, and localization, the game sold very poorly. If this game was successful, it could have led the way for a lot of niche, and often exclusive, Japanese games to reach North America.