Those spots that forced 40 retries or more and you wished it was done so you could get on with your life. --- "I live my life 3 videogames at a time. Nothing else matters. Not the mortgage, not my clan and their BS. For those 3 games or less, I'm free."
Climbing up those rotating spiked columns in God of War on PS2.
Whoever designed that should be banished to the infernal reaches of hell. --- The good old hockey game is the best game you can name, and the best game you can name is the good old hockey game - Stompin Tom Connors
The Last Remnant - The fight with about 100 waves of enemies out in that field with the huge Remnant looking over you, against an entire army.
Final Fantasy XII - There was a cave with either Ahriman, Zalera, Zermous, Mateus or Zodiark I think... where the boss kept splitting into multiple copies of itself... I just know it was purple/black...
My first time fighting Brock in Pokemon Yellow with just my Pikachu... after much leveling and grinding I finally done it... then I learned to make a Buterfree...
My first time fighting the Elite 4 in Pokemon Red (my first Pokemon game)
Playing every level of Praetorians, as I was not very good at that game, unlike Age of Empires or Mythology... --- Gamertag: Aldora92 Currently Playing: Mass Effect 3
Mystic Quest on Gameboy: The walk-around-the-two-tree-palms-in-an-8-shape-riddle. Wtf. You are 12 years old, playing an rpg on a handheld, with no access to internet nor guides back then in the 90's. I had to put the game away for nearly a year. Then I played it again and finally manage to solve the puzzle after almost a year.
I ended up completing the game. Yay. --- It's a mystery wrapped in a riddle inside an enigma
Here are two game sections that took me a while to get past:
The 7th or 8th stage on WarCraft: Orcs and Humans for PC was a sticking point for me. You get attacked right away, and barely have any starting money to work with. I eventually was able to win by surrounding a catapult at the edge of the map with farms and a wall section.
The Anor Londo archers in Dark Souls were another tough spot. You're basically walking on a thin ledge while flanked by two archers fire large bows / arrows that have a knockback property. I was able to get past them by firing poison arrows and then standing in a safe spot until the poison killed them.
Generally speaking, most games aren't very tough in the main missions/quests/scenarios/story. They save the tough stuff for optional content or higher difficulties. VR Mission #18 in Metal Gear Rising: Revengeance is a good example of this. --- Blog: .............. http://red-grenade.com Gamertag: .... rjcarello