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RxInfection posted...Countless games use the same engine as their predecessors, even many games into the series, it doesn't make the game any cheaper to actually make.
What about story, plot, world and character creation, art, scripts, missions, voice acting, mocap.
That "fraction of the time" is a lot smaller than you seem to realize. You're talking full development teams for each one of those facets of the game, regardless of an established game engine or not.
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Kurgan777 posted...RxInfection posted...Countless games use the same engine as their predecessors, even many games into the series, it doesn't make the game any cheaper to actually make.
I was referring to the literally hundreds and thousands of hours of coding and bugtesting that doesn't have to be done because they're just recycling it.
Story/plot/script (essentially all part of the same thing). Odds are they were working on the new story before the last game hit the shelves, and since most of the AC games seem to be historically grounded, much of the story is almost written for them, all they had to do was fill in the blanks and keep it cohesive. A competent group of writers can do that in 7 days, it happens all the time on hundreds of TV channels around the world where they put together the script for an entire show and get it completely filmed in less than 7 days.
Character creation. It doesn't take as long as it did the first time around since they're already familiar with the game engine, and are probably recycling assets used the first time around. Insert wig #7 on generic face #3, dress in outfit #9, change the skin color and associated voice and you've got a whole new character. Think of how easy it is to create a character by yourself in a game like Saints Row 3 or 4, every NPC in those games is made with that same character creator. The same kind of thing is possible in other game engines, the difference is that the developers don't give the player access to it 99% of the time.
World and Mission creation. Again, since the modelers and coders are already familiar with the game engine it saves HUGE amounts of time to recycle existing models. And 3D modeling gets faster the more you do it. As for mission creation, again familiarity with the engine saves huge amounts of time.
Voice Work. This is a small part of the game and gets done relatively fast with competent voice actors.
MoCap. Most of it is recycled with very little new stuff needing to be done for a new game. With the power of many game engines and animation tools you can take existing mocap routines and make changes to them without needing new mocap to be done at all.
If the game gets done faster, it gets done cheaper.
How the hell do you think EA got so f***ing rich so fast over the years??? They've been the kings of recycled assets in games for years, they do as LITTLE as possible for each new game.
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The sheer inability to continue life without it ! ! !
They are literally copying and pasting Edward and giving him a reskin.
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it will be $20 by January just like Black Flag was
It does not matter where we go. It is not the destination that matters...it is the journey.
it will be $20 by January just like Black Flag was
and when he crossed the bridge the phantoms came to meet him
No. It looks to use same assets and engine as AssCree3 and Black Flag, so Ubisoft is saving money. That should pass on to the users with a price tag no higher then 49.99. Maybe even 45.99.
By that logic Peter Jackson's Lord of the Rings movies should have been priced at the theaters as follows:
LotR 1: $11
LotR 2: $7
LotR 3: $7
Sorry, they don't do it like that.
gilgamesh21 posted...No. It looks to use same assets and engine as AssCree3 and Black Flag, so Ubisoft is saving money. That should pass on to the users with a price tag no higher then 49.99. Maybe even 45.99.
No, they don't do movies like that.
Eh... If Activision can charge $59.99 for every annual release of Call of Duty, it doesn't surprise me that Assassin's Creed: Rogue is going to go for the same price.
I'm not trying to single out and insult Call of Duty in any way, but they clearly reuse plenty of assets and what not from one iteration to the next. Numerous other series do the same thing. At this point, I think a precedent has been set and that we likely won't see a change in that trend anytime particularly soon, especially considering this gen is coming to a close.
Besides, just because a developer reuses existing assets doesn't necessarily mean that the consumer is being screwed. Building a game completely from scratch is no easy task. It can require a lot of time and resources and that is going to contribute to the development cost. A consumer expectation that every new installment in a series be given a budget rivaling or exceeding that of a big-budget hollywood flick could very well increase the price that the games go for when they hit the market.
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