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Can we get rid of tutorials in today's games?

#21desert_santaPosted 7/9/2011 7:44:56 AM
Sorry TC, I need those tutorials. It's either that or having to read the manuals. I'd rather learn in game ^-^
#22CthulhuDagonPosted 7/9/2011 8:19:31 AM
SolaceIX posted...
Demon's Souls:

How to attack followed by a very quick lesson on how to blow a rape whistle.

Also Witcher 2: Dragon says hi.

Definitely This. "Tutorials" can be done right if they're done in the vein of The Witcher 2 or similar. Or actually now that I I think about it, Heavy Rain's "tutorial" intro is done well also.
White line is in the middle of the road, that's the worst place to drive.
#23SODISPosted 7/9/2011 9:34:17 AM
Siege posted...
Why does every single game need a tutorial especially when they basically use the same control scheme? O is to duck. X is to jump. R1 is shoot. L1 is aim. Games aren't getting any more complicated and are actually getting shorter, so a lengthy tutorial is pretty unnecessary.

Agreed. Tutorials are a massive waste of space. Leave the tutorial stuff to the game manuals and spend that extra resources on making the game more enjoyable. It was cool for a few games, but now it's just painfully tedious. And developers are wondering why their expenses are so high....
#24anonymous46773Posted 7/9/2011 9:48:15 AM
I love tutorials.
I asked God for a bike, but I know God doesn't work that way. So I stole a bike and asked for forgiveness.