How to attack followed by a very quick lesson on how to blow a rape whistle.
Also Witcher 2: Dragon says hi.
Definitely This. "Tutorials" can be done right if they're done in the vein of The Witcher 2 or similar. Or actually now that I I think about it, Heavy Rain's "tutorial" intro is done well also. --- White line is in the middle of the road, that's the worst place to drive.
Siege posted... Why does every single game need a tutorial especially when they basically use the same control scheme? O is to duck. X is to jump. R1 is shoot. L1 is aim. Games aren't getting any more complicated and are actually getting shorter, so a lengthy tutorial is pretty unnecessary.
Agreed. Tutorials are a massive waste of space. Leave the tutorial stuff to the game manuals and spend that extra resources on making the game more enjoyable. It was cool for a few games, but now it's just painfully tedious. And developers are wondering why their expenses are so high.... --- NIER