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There should be fewer game series and more Single Titles...

#1Q_SenseiPosted 9/14/2011 9:49:01 PM
Too many sequels.


They need to stop.



I know that some people want more of the same - but guess what? Practically every FPS ever made is "more of the same, but with something different" and so forth...


It doesn't have to be a sequel to be a good evolution of an idea.

Take Dark Souls for instance. Not a sequel, but more of the same.




Bioshock didn't need a sequel. InFAMOUS needed ONE sequel, and that's what they took - I'm glad they didn't set it up for a third, and I'd be really disappointed if there was a third.



I'm not sure why everything has to be a trilogy.
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#2jubjub360Posted 9/14/2011 9:50:20 PM
So... more IPs and less continuation of the story.
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That's right folks, if you don't buy the game new you can't have access to the brown mile and crawl through ****. -hardcore rpg gamer towards RAGE coded sewers.
#3Q_Sensei(Topic Creator)Posted 9/14/2011 9:51:37 PM
jubjub360 posted...
So... more IPs and less continuation of the story.

I don't like the way you put that, but basically yes.


I'm more about having more conclusions, or intentional open endings, and fewer "hooks" that are never EVER resolved.


*looks angrily at the Resident Evil series*
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#4Iceberg73ePosted 9/14/2011 9:51:46 PM
Trying something new is taking a big risk in the video game industry. If you don't churn out a decent game that sells, you put yourself out of business really quick.
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#5Q_Sensei(Topic Creator)Posted 9/14/2011 9:53:09 PM
Iceberg73e posted...
Trying something new is taking a big risk in the video game industry. If you don't churn out a decent game that sells, you put yourself out of business really quick.

The funny thing is, is that you don't even have to do anything new as far as the gameplay is concerned.


If you have a good story, there are plenty of folks who play a game for that reason alone.
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#6jubjub360Posted 9/14/2011 9:55:16 PM
Q_Sensei posted...
Iceberg73e posted...
Trying something new is taking a big risk in the video game industry. If you don't churn out a decent game that sells, you put yourself out of business really quick.

The funny thing is, is that you don't even have to do anything new as far as the gameplay is concerned.


If you have a good story, there are plenty of folks who play a game for that reason alone.


So... same gameplay but different story.
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That's right folks, if you don't buy the game new you can't have access to the brown mile and crawl through ****. -hardcore rpg gamer towards RAGE coded sewers.
#7Q_Sensei(Topic Creator)Posted 9/14/2011 9:56:37 PM
jubjub360 posted...
Q_Sensei posted...
Iceberg73e posted...
Trying something new is taking a big risk in the video game industry. If you don't churn out a decent game that sells, you put yourself out of business really quick.

The funny thing is, is that you don't even have to do anything new as far as the gameplay is concerned.


If you have a good story, there are plenty of folks who play a game for that reason alone.

So... same gameplay but different story.


It's certainly an option.


Look at the "Golden Age of JRPGs"...


All these "Excellent" RPGs that only had one or two features that set them apart from eachother. The gameplay was basically the same.
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Attacking the GameFaqs realm since 2008 - part of Teepo64's Army.
#8oasisbeyondPosted 9/14/2011 9:56:39 PM
Then you'll end up seeing more clones then ever from the same company... They need sequels to help them make easy money until they suck hard and they lose money.
Aka Tony Hawk Series.
#9jubjub360Posted 9/14/2011 9:57:18 PM
Q_Sensei posted...
jubjub360 posted...
Q_Sensei posted...
Iceberg73e posted...
Trying something new is taking a big risk in the video game industry. If you don't churn out a decent game that sells, you put yourself out of business really quick.

The funny thing is, is that you don't even have to do anything new as far as the gameplay is concerned.


If you have a good story, there are plenty of folks who play a game for that reason alone.

So... same gameplay but different story.

It's certainly an option.


Look at the "Golden Age of JRPGs"...


All these "Excellent" RPGs that only had one or two features that set them apart from eachother. The gameplay was basically the same.


So you want games to go the movie route?
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That's right folks, if you don't buy the game new you can't have access to the brown mile and crawl through ****. -hardcore rpg gamer towards RAGE coded sewers.
#10Q_Sensei(Topic Creator)Posted 9/14/2011 10:01:59 PM
jubjub360 posted...


So you want games to go the movie route?


Not necessarily.


Take Half-Life 2 as an example. Great story. Told it in a totally non-intrusive way.


Shadow of the Colossus? One of the best told stories in Video Game history.





And unfortunately movies are kind of failing recently too, with only a few exceptions every year.
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Attacking the GameFaqs realm since 2008 - part of Teepo64's Army.