RE2 can be action horror if you put in the infinite ammo code. But it is a survival horror game and is classified as such.
that is what I was basing RE2 on having infinite ammo and using it definitely turns the game into an action game with no dangers of running out of ammo obviously.I do admit it was fun going around with the gatling gun and a rocket launcher both with infinite ammo.I enjoyed burning up zombies to a crisp with the launcher as well as shredding them up with the gatling gun.
so if a game has a unlockable weapon with infinite ammo that changes the genre?? lol RE1 has an unlockable infinite rocket launcher too. sorry.. how you play the game doesn't change the genre. re1, re2, re3, REmake, RE0, re cvx.. all survival horror to their core and the first three games define the genre. you clearly don't understand what survival horror is if you think re2 and re3 are action shooters LOL
The areas were cool and it did what everyone wanted, getting you out into the city. the dodge mechanics was solid and saved my ass more times than i can remember, especially when going up against nemesis. Easy enemies? i hope you didnt play on easy. Bad characters and story? sound like RE to me! Nemesis while repeated constantly was still a great boss and more intimidating than most RE bosses. Mercenaries was great and offered an objective instead of kill enemies. Graphics were top-tier for the time and if you think they didnt improve over 2 you are NUTS. the police area lasted 20-30minutes max and it was cool to go through it before leon and claire had a chance to get there. The whole point of the game was running from nemesis, thats the whole design of the game and why the game still remains the most intense(imo) in the whole series to date.
3 is by far the most under rated main RE. 3 had so many cool elements in it that you mentioned none of them. Most of your complaints are crap. What about the gunpowder mechanics which has you making your own ammo? the multiple choices and scenarios to choose from that alters items and events? The weapon combining that drops from nemesis, the mercenaries minigame offered actual scenarios to interact with instead of being a killfest. it combines all of those to more replay value and exploration.
-The graphics are exactly the same in RE2 and RE3. The only difference was the fmvs. BUT WHO THE HELL CARES ABOUT FMVS. The in-game graphics were the same... -RE3 is not the most underrated game in the main series. Its one of the most overrated ones. -I don't hate repeated boss fights. But nemesis and the worm ARE THE ONLY BOSSES IN THIS GAME -i played on normal. Seriously is there even a difference other than you get less ammo? -Oh my complaints are crap? Do you think your opinions are superior to mines? - Gunpowder made the game too easy. Oh yay more magnum bullets for me
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