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Which is worse on game creators: buying a used game or illegally pirating a game
In the end none of it affects "the creators" the creators are the developers the guys who come up with the character and map concepts, model and or animate assets, program ai, handle all the heavy lifting in technical direction, program and make engine tweaks, the sound team the voice actors so on and so forth. these peopole are the creators. when a game is made they get paid point blank period. none of these parties work for free. they also often times dont own the rights to what they create either hence they get no cut of the profit that AAA publishers in the end make.
Piracy and used game sales also dont cut into profits. If someone doesnt buy the game THEY DIDNT BUY THE FREAKING GAME!!! This might sound simple which it is but AAA publishers like to use PR spin to twist the general perception of how things work in the industry through morals to make people feel like they NEED to buy games. Its simple logic. If someone buys a used game at say gamestop a store which likely has the same exact game Brand new in the wrap never been used by anyone else. This means that at the price point with wich the publishers have allowed to the retailer to sell the game at through what they are charging for it its not worth it to the customer. Its not money lost or stolen its money they were never going to make. same principle applies to piracy. The publishers are mad cuz they are out of ideas to milk they cant rehash and make these ridiculous profit margins forever and instead turn to the public and scream help me.
rigice posted...Technically with the used game, they already made money on it. Getting it free without paying for it however...
Only certain people would buy a game new to support developers.
As even if they who pirated it wanted the DLC, wouldn't they just buy it used as well?
There's a possibility of the people pirating the DLC as well.
Also, what if neither party could afford the new game nor the DLC?
So, in summary:
Pirating +-0; Used +-0 unless certain circumstances.
Edit: Also, unrelated to the quote above, I agree with camg27 entirely.
Well, I'm not going to vote because that would make me a hypocrite though, but I generally see buying used games as worse. Mostly because people like Gamestop can severely rip you off that way.
I figure with Pirating at least you get to hold on to some money.
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Buying a used game is worse because it means you were willing to pay money for the game (but none is going to the developer).
Pirating a game is not as bad if it's not a game you'd be willing to pay money for otherwise. However, If you would have bought it if pirating was not an option, it's just as bad as buying used. I guess you could still maybe make the argument that buying used is still worse in this instance as it encourages stores to continue selling used games.
Of course pirating is worse if you're also distributing the pirated game.
If you pirate games but then end up going back to buy it new, then you're doing it wrong.
if I buy a game used for a decent discount then I am quicker to buy dlc. DLC gives me a way to give money to the developer, almost as if I'm saying sorry for not buying new.
I find people justifying pirating as better with the logic "but pirates weren't going to buy the game anyway" logic funny.
Doesn't take away the fact you aren't supporting the publishers and creators.
The console with the greater spec generally loses.
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I'll post this again in hopes that this topic will die... -_-'
This guy understands how this works. Seriously.
Sony bought Konami and will release a DDR game for the Nintendo DS. In this game, you set your DS on the floor and stomp on it till it no longer functions.
Game creators like all creators have no real ownership of their creation. Once you have created and unleashed it to any channel or form of distribution model it is no longer your duty to pretend to be judge/jury/executioner of how it evolves or fails within the human consumption model.
If you choose to live in the false fascade of ownership/entitlement, when you are nothing more then a useful contracted out tool that is a issue of self.
This higher then thou topic is useless, as it clearly chooses to ignore how things really work and why. Both are equal, as clearly the developer and publisher failed on some level of worth - prior to the consumer's reaction to their creation.
Pirating. Its completely stupid to even suggest buying a used game is a bad thing. Ive forgotten the percentages now but it was quite sizable the amount of money that gets pumped back into the games industry from people selling their used games. This would not be possible if those used games were not in demand. Taking away used games would put a big dent in the games industry that it might not be able to recover from.
On the otherhand pirating doesnt put money in anywhere and while its debateable as to whether or not it actually takes money (would pirates have bought in the first place if piracy was not an option?) it already loses on that point.
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