Pirating's worse, but both are extremely bad. Pirating ends up being worse solely because there's a break-down in the psyche where eventually a gamer doesn't feel like paying for anything. At least if a game is bought used, there's the chance that gamer will buy new in the future. --- If I haven't mentioned Kat in my post, it's because she is so beautiful and precarious that I just wanted to show her how much she means to me.
Once again, this is just a marketing smoke and mirrors 'pass the blame' effect publishers and developers are trying to do to shift the blame and causality of more expensive to make games this gen thanks to HD, in addition to not taking credit for bad games and justifying their shady DLC, online pass and "selling you an incomplete game" business practices this gen.
This --- You must defeat my SCREAMING DRAGON BULLET to stand a chance.
Pirating. A used game actually has to be, you know, released and purchased by someone. A pirated game can be pirated before official copies of the game even come out. Meaning impatient folks (the most important customers in the gaming industry, because they want things new and are more likely to buy things first when costs are high) have an option to get the game before the game is even officially released. --- I've decided not to have a signature.