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Yeah, I can see them using a cutscene to cover the fact it's loading something, but scenes should be skippable (and not "easily skippable" - I mean hit a button, then have it prompt you to hit a certain button to skip the scene like Borderlands or Halo 4.)
Dualshock controllers should actually shock people for attempting to skip cut-scenes the first time playing a game imo
Nah some cutscenes can tend to drag and be boring, and by drag I mean it's practically an endless repeating conversation to give the illusion of length. Or the story can really be just that boring I've had points in a few games I would skip after a certain while but that's only if the cutscene is 3+ minutes and is obviously going no where in that time. RPGs I make an exception for
I remember the old days where once I hit a scene, I was screwed for the next 10 minutes because I couldn't pause it.
AND, coincidentally, life decided to happen every single time a scene hit.
Same here. I think a lot of members of my family have a built-in climax-alarm, where once you reach the climax of a movie, game, or cutscene, they MUST knock oin your door, screech your name, or otherwise demand full attention on them and not on what you're (trying to) do.
i support 1st playthrough unskippable. and pause enabled is always good. (you might have to leave somewhere for a tiny bit etc)
a feature that i don't know if it's been implemented is having some form of autosave just before the event. a quick-save feature. (quicksave->quickload that only has one slot. you can't manually save this but it is basically the equivalent of checkpoints.) you'll be allowed to use your save / load files normally unless you want to use the quick-load.