They really aren't the same types of game play, but for what it is, Ni No Kuni's battle system is a welcome improvement as far as I'm concerned. --- Math problems are the ultimate trick question. No matter how straight forward and simple they seem, the answer is never what you think it is.
The opinions of two people that everyone has labeled as worthless don't mean a thing.
TC is already fail for thinking NNK will own up to a Tales game. That is sheer BS on a level I've never seen on this site yet.
NNK's combat, as far as I remember from Epic's vids, is as follows -
Strategic Pokemon Done Right is apt for a quick description.
You can control Ollie, or his little creature allies that you find throughout the game.
Ollie can cast spells, attack, use items, etc. He isn't durable though.
Or, at the cost of mana, you can summon an ally. You then control the ally. These are more durable and how you accomplish things better in the fight if you chose right. The game follows the balancing idea of RPS basically. Your ally might work wonders on Enemy A but not on Enemy B.
You need to manage yourself a LOT. You can pick up mana and HP during the fight, and running low on mana basically leaves you SoL as Ollie who can't do a lot of anything.
Wow wtf. I remember I used to do this compare action games to Turn-based until I realize you can like BOTH. They both are great in their own way. I can't wait till NNK comes out since to me it looks fun (Of course I loved LO on 360 and Arc Rise Fantasia on the Wii), but I also love graces F (enough to almost sink 500 hours on it already). So let's stop comparing apples to oranges.
Having said that, as much fun as the battle system on NNK looks, I won't know how enjoyable it is to me until I play it and I can't do that until it's released OR take anyone else's word for it. --- All time favs: FFX Int., FFXIII, Shadow Hearts Series, SMT: Nocturne, SMT DS OC (3DS), ToGF, TotA, FFT, Xenogears, Chrono Trigger, ARF (Wii), LO (360), TO (PSP)