This is a split board - You can return to the Split List for other boards.

Why do Japanese games always turn their protagonists into kids in their sequels?

  • Topic Archived
  1. Boards
  2. PlayStation 3
  3. Why do Japanese games always turn their protagonists into kids in their sequels?
3 years ago#11
nonexistinghero posted...
You forgot Golden Sun. They were pretty young in the first 2 games, but not little kids anymore (for most part). Then Dark Dawn comes around and the protagonists are 3-4 years younger on average.

Lufia did it the other way around though. Lufia 1 starred a bunch of kids around age 15-16 or so. Lufia 2 starred adults. Though technically, it takes place 100 years before the first game.


Those aren't the same protagonists >_>
---
Always follow your dreams, except for that one where you're in public naked.
I'm Alek, for the record.
3 years ago#12
Well, first off, they don't. You can selectively pick examples to make any generalisation seem true.

Secondly, maybe the amount of young cartoony Japanese protagonists actually shows Japanese gamers are more mature. Mature people wouldn't be insecure about how gritty and cool their protagonist is. The fact that so many western games have big gritty musclemen as protagonists can be seen as pandering to insecure males who want to vicariously live through stronger, more assertive archetypes they wish they could be.
3 years ago#13
sirtonne posted...
Well, first off, they don't. You can selectively pick examples to make any generalisation seem true.

Secondly, maybe the amount of young cartoony Japanese protagonists actually shows Japanese gamers are more mature. Mature people wouldn't be insecure about how gritty and cool their protagonist is. The fact that so many western games have big gritty musclemen as protagonists can be seen as pandering to insecure males who want to vicariously live through stronger, more assertive archetypes they wish they could be.


This was an interesting read. Thanks!
---
My Resident Evil 6 Review| My XCOM: Enemy Unknown Review
http://bitly.com/Z2CT6n | http://bit.ly/RJGjrn
3 years ago#14
nonexistinghero posted...
You forgot Golden Sun. They were pretty young in the first 2 games, but not little kids anymore (for most part). Then Dark Dawn comes around and the protagonists are 3-4 years younger on average.


Nope, the main characters were 14-18 in the first two (besides Piers), most of them being 17.

In Dark Dawn the ages range from around 13 or 14 to early 30s, most characters being 16, but that's still only a one year drop in age, and the average age of all party members is probably a bit higher.
---
Read a Nuzlocke by me and a friend at: http://s7.zetaboards.com/Nuzlocke_Forum/topic/8746106/1/#new
Dubs>Subs
3 years ago#15
sirtonne posted...
Well, first off, they don't. You can selectively pick examples to make any generalisation seem true.

Secondly, maybe the amount of young cartoony Japanese protagonists actually shows Japanese gamers are more mature. Mature people wouldn't be insecure about how gritty and cool their protagonist is. The fact that so many western games have big gritty musclemen as protagonists can be seen as pandering to insecure males who want to vicariously live through stronger, more assertive archetypes they wish they could be.


Or alternatively, the Japanese games industry targets a much younger audience. It's nowhere near as accepted for Japanese adults to be "gamers" as it is in the West. Not to mention, you're considered "old" by the age of 25 in Japan. Thus their characters tend to be younger.

http://www.1up.com/features/japanese-games-breaking-west

Besides, the "big gritty musclemen" as you put it, tend to be in games aimed at a certain demographic, and are only really prevalent in a few select genres. They certainly aren't representative of all Western protagonists.
3 years ago#16
Junpei_Stupei posted...
- Final Fantasy Tactics. The 2 sequels all have kid protagonists.


what FFT sequels?
---
Destin the Valiant
3 years ago#17
DarkSymbiote posted...
Cuz kids are rad,man. But seriously though, Japanese children generally mature faster than many other countries so that might have something to do with it.

If I am wrong feel free to correct me.

EDIT: Also, it's like the 80s there. By that I mean teens are still considered cool. At times.


Your wrong
3 years ago#18
methosagain posted...
DarkSymbiote posted...
Cuz kids are rad,man. But seriously though, Japanese children generally mature faster than many other countries so that might have something to do with it.

If I am wrong feel free to correct me.

EDIT: Also, it's like the 80s there. By that I mean teens are still considered cool. At times.


Your wrong


Well that's just like, your opinion man.
---
F*** yo' MLA! It's all about that APA!
http://i.imgur.com/JF8gG.jpg
3 years ago#19
Large_Tonberry posted...
sirtonne posted...
Well, first off, they don't. You can selectively pick examples to make any generalisation seem true.

Secondly, maybe the amount of young cartoony Japanese protagonists actually shows Japanese gamers are more mature. Mature people wouldn't be insecure about how gritty and cool their protagonist is. The fact that so many western games have big gritty musclemen as protagonists can be seen as pandering to insecure males who want to vicariously live through stronger, more assertive archetypes they wish they could be.


Or alternatively, the Japanese games industry targets a much younger audience. It's nowhere near as accepted for Japanese adults to be "gamers" as it is in the West. Not to mention, you're considered "old" by the age of 25 in Japan. Thus their characters tend to be younger.

http://www.1up.com/features/japanese-games-breaking-west

Besides, the "big gritty musclemen" as you put it, tend to be in games aimed at a certain demographic, and are only really prevalent in a few select genres. They certainly aren't representative of all Western protagonists.


I've been to Japan quite a few times. My girlfriend's family is Japanese. Adults play games all the time on handhelds/phones in public and it's very acceptable. What's not acceptable is being a slacker. So as long as you're not seen as a gaming otaku wasting all their time gaming, it's fine. Even that article made that point, but it put a pretty biased spin on the whole thing. The thing about Japanese obsessed with youth is true, but older people still play those games and love them and aren't embarrassed like a lot of westerners are.

Also, the ages games are targeted at is irrelevant to my post. It would still suggest that a teen Japanese who likes Final Fantasy is likely more mature than a teen American who looks at it and says "that looks 2 gey!", out of insecurity for what others will think of them, and then they get the latest CoD or whatever. That is a generalisation, but the underlying attitude is true for the majority.

Lastly, I said "so many western games have big gritty musclemen as protagonists..." not all, but it is as big a cliche for Western games as spikey haired youth are in Japan. The difference in Japan is people don't take themselves too seriously to enjoy a game for those cliches.
3 years ago#20
Quote:But they did try to make Vaan and Penelo look younger than they should. In my opinion, at least. Just look at the other characters and maybe you'll see what I mean.

Ashe:
http://i5.photobucket.com/albums/y198/blurming/ashe.jpg

Vaan:
http://i734.photobucket.com/albums/ww348/BushidoPixie/Video%20Games/Final%20Fantasy/Final%20Fantasy%20XII/Vaan/271px-Vaan_RW.jpg

Anyway, they did add two kids as protagonists, Kytes and that other little girl whose name I forgot. TC's point stands.

@Nakratos

Dat Ashe
---
Sent from my iPhone via PowerFAQs 1.10
  1. Boards
  2. PlayStation 3
  3. Why do Japanese games always turn their protagonists into kids in their sequels?

Report Message

Terms of Use Violations:

Etiquette Issues:

Notes (optional; required for "Other"):
Add user to Ignore List after reporting

Topic Sticky

You are not allowed to request a sticky.

  • Topic Archived