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Shoul ragequitting be punished? And if So, HOW? (from a Development standpoint)

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  3. Shoul ragequitting be punished? And if So, HOW? (from a Development standpoint)

User Info: iPutinWORK

iPutinWORK
4 years ago#1
Topic.
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User Info: Dartkun

Dartkun
4 years ago#2
Yes, and in a matchmaking system put rage quitters with other rage quitters.
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User Info: Large_Tonberry

Large_Tonberry
4 years ago#3
Dartkun posted...
Yes, and in a matchmaking system put rage quitters with other rage quitters.


Rockstar did something like that with Max Payne 3. Anyone caught cheating/hacking would be put into a separate lobby, and would only be allowed to play with other cheaters indefinitely. Having something like that could easily work for ragequitters too.

The only problem would be discerning who actually rage-quitted and who had genuine connection issues.

User Info: ps3_gamer_norge

ps3_gamer_norge
4 years ago#4
Probation

They do it in quite a few games.

I dont think it should be punished though as it also punishes people that get disconnected etc. Also, when you buy a game you should be able to quit as much as you want.

User Info: Dartkun

Dartkun
4 years ago#5
Large_Tonberry posted...
Dartkun posted...
Yes, and in a matchmaking system put rage quitters with other rage quitters.


Rockstar did something like that with Max Payne 3. Anyone caught cheating/hacking would be put into a separate lobby, and would only be allowed to play with other cheaters indefinitely. Having something like that could easily work for ragequitters too.

The only problem would be discerning who actually rage-quitted and who had genuine connection issues.


It should simply depend on frequency. If you DC only once every x games, you would be fine. If you did it far too many times, you account would be flagged.

I have no problems understanding there are people who legitimately disconnect a lot. But it ruins the fun for the other player(s) when you do it.
BlazBlue CSX: Mu-12 and Taokaka
youtube.com/user/Shinius

User Info: servb0ts

servb0ts
4 years ago#6
yes, unfortunately thats the last thing developers think about when it comes to online games.
PSN Qornut. Own Nintendo & Sony systems. 08/18/11 R.I.P Megaman Legends 3
-PS3 FFXIV ARR 2.0 Day 1 Buy I can't wait to maxout Summoner

User Info: urtv

urtv
4 years ago#7
happens a lot in mmo's.thank god for block lists

User Info: true_gamer80

true_gamer80
4 years ago#8
"Also, when you buy a game you should be able to quit as much as you want."




disagree...offline do whatever the heck you want but if your ruining ppls experiences online simply because your losing...do not play online then....its pathetic and not right and indeed is a form of cheating
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User Info: cymanx

cymanx
4 years ago#9
My view is strictly this... If you have a good reason for quitting, then you should not be punished for it. Like, getting tired, you suspect your party is playing unfairly, things like that. You shouldn't be punished because your party members are acting like a bunch of douche bags. If people are going to be punished for rage-quitting because their party members are acting like morons, then it is only fair for developers to punish people for tea bagging.
Maybe if we talk to the television, and know everything there is to know about football, that our favorite team will make it to the super bowl...

User Info: servb0ts

servb0ts
4 years ago#10
The thing about online most gamers need to understand is not everyone is going to play the way you want.

Called Adapting to them, however some developers make near impossible online trophies and don't punish D/Cing gamers, I think that wrong on both accounts.
PSN Qornut. Own Nintendo & Sony systems. 08/18/11 R.I.P Megaman Legends 3
-PS3 FFXIV ARR 2.0 Day 1 Buy I can't wait to maxout Summoner
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  3. Shoul ragequitting be punished? And if So, HOW? (from a Development standpoint)

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