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Shoul ragequitting be punished? And if So, HOW? (from a Development standpoint)

#31TheTrueNubPosted 11/25/2012 10:02:28 PM
A system where you get priority in matchmaking the longer you go without quitting, kind of like how in PSABR you get bonus XP (Which I think is a flawed system because eventually you won't need XP anymore) that wears off over time.

That way if you just get DCed often on some bad day it's not too bad of an illegitmate punishment and it wears off over time so it's not permanent.
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#32doraemonllh1989Posted 11/25/2012 10:18:20 PM
What about people that dc frequent but they dont rage quit :S
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#33_CyberpunkPosted 11/25/2012 10:34:47 PM
temporary bans work
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#34TrixonePosted 11/25/2012 11:03:12 PM
You get punished in SFIV if you self dc. The thing is that someone one loses connection legitimately and still lose points.
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PS3 60 RIP | Slim | Vaio VGN-FE | Deneb AMD Phenom II X4 965 BE OC'd
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#35revenginePosted 11/25/2012 11:10:30 PM
ND implemented a type of punishment system for Uncharted 2's online MP. If you disconnected mid-match a certain number of times, you'd lose a large amount of in-game currency (used for buying upgrades). Unfortunately, this system could not distinguish between legitimate internet connection loss and rage quitters, but it as a good attempt at deterring the problem.
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