- no ring escape you from the state of stunned or encumbered in DkS
I never said it prevented encumbered status (of course the DWGR would negate part of that penalty before the patch). However, it does allow you to not suffer an interrupt which is what my comment was referring to. Try addressing the point next time.
- What you call long attack animation is what proper timing and frame is in action melee
No, it just slows the game down and simplifies it. Ultimately, it diminishes the amount of actual skill involved in combat. Please, go play M&B before you try to argue further.
you're in complete denial that Skyrim combat sucks, so you made up all these ****** how magic and ranged combat alone can make up the importance of close-ranged melee, the bread and butter of action and ARPG games.
Sad how you still can't argue a single point. If you keep responding like this people will begin thinking that you're my alt and I'm just setting myself up to make DS fanboys appear foolish.
I kinda like first-person melee at times. Not all the time, but sometimes it works. Hexen and Hexen II, for example, and I'd throw Skyrim in that list. Probably Mirror's Edge, too.
Dark Messiah of Might and Magic has amazing first person melee (and an overall better melee combat system than DS). Mount and Blade can also be played in 1st person and plays extremely well this way (3rd person is an option to in that game, and unlike Skyrim, it's excellent also). However, I think 1st person melee only works well when using a mouse and keyboard because it's just not possible to be fast and agile enough with a stick for it to work properly.
If DaS combat is too slow, get better at Riposte, that will speed things up.
If it's too repetitive, use different weapons. The best part about DaS' combat isn't the combat itself, but the fact that each weapon has a unique moveset.
"Getting better and changing things up" can be applied to virtually any game. The problem is most people won't if they don't absolutely need to. FFXIII immediately comes to mind.
That's exactly what I was going to say. In addition, I did use different weapons, but the melee became stale again very quickly because the core mechanics just aren't deep enough to be enjoyable for long. Most of the weapons fall into a small handful of classes and all weapons within a class feel and behave extremely similarly. Combined with the lack of depth to the mechanics, this causes things to become stale quite quickly.
I feel I should point out that I most certainly don't hate DS. I enjoyed it for what it was and even finished NG+. If I had to rate it, I'd probably give it something along the lines of a 7/10. My objection is to the amount of worship it gets from so many of the fanboys out there to the point where they think DS has the best melee system ever created (not even close) and that it's highly challenging. As far as difficulty goes, it may be better than button mashers like Fable, but it's not very hard at all assuming you can memorize simple and repetitive patterns. Anyone putting it on even a top 100 list of the hardest games of all time hasn't played many games.
Well, I definitely agree that it's not one of the most challenging games of all time, but it's one of the more challenging games this gen. And while it's combat may not be the deepest combat as far as videogames as a whole go, it is far deeper than than the average Action-RPG. And you have to admit, while M&B's combat has a lot of potential, the game's AI kinda prevents it from being as good as it could be.
Call me a fanboy if you'd like, but I'd still give DaS at least a 9/10 and Skyrim only a 6.5/10. Skyrim was a fairly big disappointment to me, and Dark Souls was extremely well designed and novel.
Polite conversation should never include Politics, Religion or what constitutes an RPG. Playing a game for it's story is like watching porn for it's story.