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Bioshock Infinite looks amazing

#1TimeOfTheDarkPosted 12/8/2012 6:14:04 AM
I loved the story, atmosphere, and just about everything about the Bioshock series, but the one area it lacked was the shooting mechanics and gameplay. It was just dull and slowed down and simple compared to even shooters that came a decade before it. After watching Infinite gameplay, it seems they really stepped up their game in that department.
#2killakPosted 12/8/2012 6:15:03 AM
I'm not really won over by it yet. I know I should be, and I know i'll buy it.

Got any links to a decent length video that really showcases it?
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Greer Logic: "I don't want a game that's always the same. I want a game that never changes"
#3Large_TonberryPosted 12/8/2012 6:18:42 AM
Whoever is working as Art Director at Irrational deserves a medal. Infinite is looking stunning from an aesthetic standpoint, so hopefully the gameplay will hold up (not that I have any doubts - the rail system, and Elizabeth's "tearing" powers look like they'll allow for more options than before).

It's probably my most anticipated game of 2013; can't wait.
#4usernamestuffPosted 12/8/2012 6:19:24 AM
pewpew
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#5Large_TonberryPosted 12/8/2012 6:21:15 AM
usernamestuff posted...
pewpew

Hurr durr.
#6VanderZooPosted 12/8/2012 6:21:59 AM
TimeOfTheDark posted...
I loved the story, atmosphere, and just about everything about the Bioshock series, but the one area it lacked was the shooting mechanics and gameplay. It was just dull and slowed down and simple compared to even shooters that came a decade before it. After watching Infinite gameplay, it seems they really stepped up their game in that department.


Simple? How is the mixture of plasmids and guns simple? You can turn splicers against eachother, hack security turrets, control big daddies, set traps, sneak up and knock splicers out with a wrench, freeze them then shatter them with a shotgun, lite them on fire, watch them run towards water then electrocute them.....

How is that simple? I haven't seen Infinite do anything new or different other than the rail gameplay.
#7TimeOfTheDark(Topic Creator)Posted 12/8/2012 6:24:19 AM
It's simple because the action takes place at a snails pace.
#8AXKSIONPosted 12/8/2012 6:24:38 AM
You can count me in, as long as it does not have first person view, as long as it does not have any type of gun and as long as it does not use any iteration of the Unreal Engine.


So, am I in, or what?
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#9SoliquidusPosted 12/8/2012 6:24:53 AM
Bioshock: Infinite is GoTY 2013, and will be remembered as one of the greatest games of This Gen. Following in the footsteps of the Original Bioshock
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PS3 without Immersion lacks Rumble and PS3 without Rumble lacks Immersion. Finally Sony did the right thing
#10VanderZooPosted 12/8/2012 6:27:03 AM
TimeOfTheDark posted...
It's simple because the action takes place at a snails pace.


It's slower yeah, but there's more variability in how you can approach the enemies. Is your definition of simple only about pace? Infinite is also slower than other generic military shooters as well.

I don't see much if any difference between Bioshock and Infinite aside again, from the rail system. It looks pretty much exactly the same.