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So what games have absolutely IMPACTED the gaming Industry?

#141PrismsbladePosted 12/10/2012 9:17:56 PM
mike_test posted...
Prismsblade posted...
Xenoblade chronicles: Large beautiful worlds, that encourage, and reward exploitation: Seriously unless your just playing the story you most likely wont even have explored 2/4 of the the maps in each area.

Fast travel system: Not only can you save anywhere but you can also warp from any, and all checkpoints, at almost anytime, from the first town to the very last dungeon in a matter of seconds, which removes tedious backtracking completely, and not all quest even require you to return to the quest giver.

Speaking with townsfolk is highly encourage, and so is swapping party members often, quest offer much exp, and valuable items, and at of end of em your be overlevled enough to curbstomp everything, and quest are never a waste of time.

Add to their being regenerative HP, and no MP, and items to worry about in battle, and such annoyances such as returning to town and restocking are gone as well, so you can explore the world for as long as you wish.

Thats all not even including its battle system, that rewards you for learning it, and its other things like gem crafting, that while unnecessary to beat the main story still rewards you greatly for actually learning to use it.

Xenoblade pretty much killed each of every issue plaguing Jrpgs, today and most certainly raised the standered for all future rpgs to follow.


Seems like you're just pimping out the game.


To topic, Bioshock's "groundbreaking" environmental narrative was already done in System Shock 2. Bioshock just made it more popular. System Shock 2's environmental narrative...you gotta check it out. Very engaging, more hard-hitting, and a lot less melodramatic.

And before Mass Effect's dialogue trees, there was Deus Ex's.


Haters will hate I suppose
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#142CatalystGuitar18Posted 12/11/2012 5:05:01 AM
Donkey Kong Country - began the trend of graphics whoring.

“Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good.”
-Shigeru Miyamoto
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#143BloodyBoogerPosted 12/11/2012 6:04:34 AM
SailorSatourne posted...
Super Mario Bros. - All side-scrolling platformer owes everything to Mario.

Pitfall? Montezuma's Revenge?


also, the bruce lee game on c64.
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#144OrangeSchweesePosted 12/11/2012 6:17:08 AM
CatalystGuitar18 posted...
Donkey Kong Country - began the trend of graphics whoring.

“Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good.”
-Shigeru Miyamoto


Pretty sure you're alone on that one.
#145dj___rollPosted 12/11/2012 9:57:01 AM
Quote:MindGamingManti posted...
Fighting games created Esports.


this gen fighting games didnt do anything significant for esports, its just there... lol is the one thats making the scene bigger than ever

@lambchips
No one said this gen except you to qualify your side of the argument. Good job.
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#146IdTheDemonPosted 12/11/2012 10:28:17 AM
FF7 and Blade Runner for their quality blending of cgi and gaming.

Blade Runner isn't as known around here as FF7 but if you played it in 97 you'd see why it was a technical feat.
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#147Gman2989Posted 12/11/2012 11:11:17 AM
Anyone who said Metal Gear Solid, I completely agree.

1. It truly did define a genre, it made stealth games popular.
2. First game to really bring together an adult story, with voice acting, and cinematics.
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