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So what games have absolutely IMPACTED the gaming Industry?

#61tonyalmaedaPosted 12/10/2012 10:25:02 AM
GTA

COD

HALO

GEARS

UNCHARTED2

GOW3

DMC

FF

Heavy Rain

AC

Dont feel like explaining why. But you should know why these were named.
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#62KeyBlade999Posted 12/10/2012 10:30:18 AM
Spacewar!

The first video game. =P
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#63cell2355Posted 12/10/2012 10:33:15 AM
Large_Tonberry posted...
You missed the over-the-shoulder view that RE4 pioneered for shooting.

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#64renzsweetPosted 12/10/2012 10:36:01 AM
Almost every AAA nes title from '84-'87. Kicked off or inspired just about every games series alive today, from Mario himself to Metal Gear and Ninja Gaiden.
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#65SuffurixPosted 12/10/2012 10:44:03 AM
Final Fantasy VII: Made RPGs recognized as a respectable genre rather than just a niche genre.
#66mike_testPosted 12/10/2012 10:47:56 AM
Prismsblade posted...
Xenoblade chronicles: Large beautiful worlds, that encourage, and reward exploitation: Seriously unless your just playing the story you most likely wont even have explored 2/4 of the the maps in each area.

Fast travel system: Not only can you save anywhere but you can also warp from any, and all checkpoints, at almost anytime, from the first town to the very last dungeon in a matter of seconds, which removes tedious backtracking completely, and not all quest even require you to return to the quest giver.

Speaking with townsfolk is highly encourage, and so is swapping party members often, quest offer much exp, and valuable items, and at of end of em your be overlevled enough to curbstomp everything, and quest are never a waste of time.

Add to their being regenerative HP, and no MP, and items to worry about in battle, and such annoyances such as returning to town and restocking are gone as well, so you can explore the world for as long as you wish.

Thats all not even including its battle system, that rewards you for learning it, and its other things like gem crafting, that while unnecessary to beat the main story still rewards you greatly for actually learning to use it.

Xenoblade pretty much killed each of every issue plaguing Jrpgs, today and most certainly raised the standered for all future rpgs to follow.


Seems like you're just pimping out the game.


To topic, Bioshock's "groundbreaking" environmental narrative was already done in System Shock 2. Bioshock just made it more popular. System Shock 2's environmental narrative...you gotta check it out. Very engaging, more hard-hitting, and a lot less melodramatic.

And before Mass Effect's dialogue trees, there was Deus Ex's.
#67gucciburrrPosted 12/10/2012 10:52:10 AM
Rofl at the TC including Vanquish, which didn't impact a damn thing, but leaving out CoD 4. This site is hilarious...
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#68Jahkeemyork(Topic Creator)Posted 12/10/2012 11:02:48 AM(edited)
gucciburrr posted...
Rofl at the TC including Vanquish, which didn't impact a damn thing, but leaving out CoD 4. This site is hilarious...


Ummm Vanquish did rather you like it or not, after that game came out, games have been adding a sliding mechanic into cover. It's not as intense as Vanquish's is but the sliding into cover started becoming a popular thing because of Vanquish. Vanquish might not have sold a lot, but the game concept itself definitely had a big interest. Even Cliffy B had high things to say about Vanquish (After) saying how it was a travesty such a game did not have Multiplayer) and the fact Bullet Storm itself afterwards had a Sliding Mechanic was more then enough of a hint there. Let alone more games have implemented it themselves when before it was a VERY rare thing to see (Not at all in FPS, and Red Dead Redemption sort of had something like it, and that was before Vanquish)


For COD4 the reason is simple to why I didn't add it to the list, that game was a game changer for FPS' all around this day and age. Though I can't say how COD4 changed things because honestly. Modern Warfare was what got me into the FPS area. Halo introduced me to it, but Modern Warfare solified it. Beause of that I can't just throw in some made up reason because I don't know what FPS really were like before Modern Warfare. If there was one thing I could say, I guess it'd either be using 1st person view for cinematic takes. Or Killstreak rewards, but I don't know if another game did it themselves or not.
#69jubjub360Posted 12/10/2012 11:02:50 AM
A pretty much unknown game (yes I'm going to say this. You take a poll of 100 gamers, maybe 25 will know what game it is) made a mechanic popular... Yeah sure.
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#70UNWANTEDSONPosted 12/10/2012 11:03:16 AM
Wii anything. Motion controls.
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