This is a split board - You can return to the Split List for other boards.

ppl who dislike the ff13 games just refuse to accept change

#271Iampony1Posted 12/20/2012 2:32:15 PM
Best
http://elder-geek.com/wp-content/uploads/2009/12/56088__468x_final-fantasy-xiii-extreme-linearity.jpg

Ideas
http://images2.wikia.nocookie.net/__cb20100904181344/finalfantasy/images/e/ea/Hanging_edge_map.jpg

Ever
http://i1138.photobucket.com/albums/n524/Bitmob/1%20Bitmob%20Games%202/Final%20Fantasy%2013%202/FF13-2Chocolina.jpg
---
Bring awareness to Type-0 and Vs 13
http://www.gamefaqs.com/boards/932981-final-fantasy-versus-xiii/63945817
#272zUkUuPosted 12/20/2012 2:46:38 PM
tiornys posted...
^^ well said ChaoticKnuckles.

zUkUu posted...
don't try to come off as sophisticated. there is a difference between optimum and over effort. auto battle did a perfect job (due to the few commands you have available anyway). If I beat my enemy with a 10.000 damage hit when he has 1.000 hp or with 11.000 does not matter if you know what I mean. the little manual select adds is carried by yourself alone, not because it's required, or even benefits you in any notable way or form.

but that is not even the case, manual selection is flat out inferior due to the speed. even more vivid when you have haste on your party.

Did you watch the vids? I guarantee that the accomplishments in those vids--killing Barthandelus 2 in 47 seconds, or killing Long Gui at stage 8 of the Crystarium without summoning--are flat out impossible with Auto-battle (and these are not isolated cases, just extreme examples). Why? Because Auto-battle is far from perfect, and the closer you get to perfection in the game, the more you can accomplish with fewer resources.

t~


are you kidding me? he does nothing special, auto-battle would have just done the same.

the only difference is in the role of an AUG, and here you can take my critique point about the YOU CAN'T DO A PRIORITY LIST.

I laughed btw, at this "showcase of the depth of FF13's battle system". roflmao
#273RPG maniac87Posted 12/20/2012 3:13:43 PM
Love the mash x to win crowd.
They're the kind of people that break through glass doors instead of opening them first,
then complain that the door was made poorly and was painful.
---
You lack the mustache for full comprehension. (Super Paper Mario)
#274jubjub360Posted 12/20/2012 3:14:19 PM
RPG maniac87 posted...
Love the mash x to win crowd.
They're the kind of people that break through glass doors instead of opening them first,
then complain that the door was made poorly and was painful.


False analogy logical fallacy.
---
Wanna see a professional spinner?http://www.gamefaqs.com/boards/927750-playstation-3/64907080 look at zuuku specifically!
http://i.imgur.com/JF8gG.jpg
#275tiornysPosted 12/20/2012 3:15:26 PM
This wasn't a "showcase of the depth" of FFXIII's battle system. It was two examples of things you can do with manual entry that Auto-battle will never, ever let you do. Auto-battle does not, ever, queue up Blitz against a single target. Auto-battle does not even come close to the prioritization of SAB abilities seen in the second fight, and without that prioritization, it's impossible to kill it before it ends the battle with Doom.

Here are a few other ways that Auto-battle is less efficient than manual command entry:
Auto-battle will throw in single attacks to fill up extra ATB slots when using AoE attacks vs. groups of enemies. With manual entry, you can just use the AoE attacks and save your ATB segments for the next attack.

Auto-battle will never mix Esuna and Curing or single-target and multi-target cures in a single command line, even when these are optimal. Also, Medic AI (which rules Auto-battle) has very strict priorities on when it uses single target vs. multi-target cures, and it never deviates even when it clearly should.

Auto-battle will give you command strings like Thunder-Sparkstrike-Thunder-Sparkstrike against enemies that are only weak to a single element. You are almost always better off with either Thunder-Thunder-Thunder-Thunder or Sparkstring-Sparkstrike-Sparkstrike-Sparkstrike, but Auto-battle will never select these strings if both skills are known.

Auto-battle prioritizes defensive buffs over offensive buffs in almost all situations. This includes situations where only one character needs defensive buffs, or where faster offensive buffs would let you kill the enemy before it became dangerous.

Auto-battle will never cast a buff or debuff that has already been placed, even though it is generally best to refresh them before they fall off.

I could go on, but this really isn't the place for an extensive breakdown of FFXIII's AI or a tutorial on efficient battling.

Anyway, you've argued that manual command entry is worse than Auto-battle because it takes too long to enter the commands. I've refuted that. You've argued that manual command entry does not gain you any tangible benefits over Auto-battle. I've refuted that as well. You've stooped to insults on multiple occasions. I'm ignoring that. I await your intelligent rebuttal, although I suspect you'll have nothing more than repetition and insults.

t~
#276LewdDolphin21Posted 12/20/2012 3:17:29 PM
zUkUu, I want you to beat Long Gui at Stage 8 crystarium without shrouds, summoning, or elixirs, use Auto-battle exclusively, get five stars (let alone win), and post a video to this thread. Only then will I concede that there is no point in playing because all you need to do is press Auto-battle to win.

Alternatively, beat Bart 2 in 47 seconds using exclusively Auto-battle.
---
Divisibility by four? Ha! I mean, even perfect squares are divisible by four!
Currently playing: Final Fantasy XIII.
#277RPG maniac87Posted 12/20/2012 3:17:37 PM
jubjub360 posted...
RPG maniac87 posted...
Love the mash x to win crowd.
They're the kind of people that break through glass doors instead of opening them first,
then complain that the door was made poorly and was painful.


False analogy logical fallacy.

Still hurting from the glass shards?
---
You lack the mustache for full comprehension. (Super Paper Mario)
#278jubjub360Posted 12/20/2012 3:18:35 PM
RPG maniac87 posted...
jubjub360 posted...
RPG maniac87 posted...
Love the mash x to win crowd.
They're the kind of people that break through glass doors instead of opening them first,
then complain that the door was made poorly and was painful.


False analogy logical fallacy.

Still hurting from the glass shards?


Angry that I called out your logical fallacy?
---
Wanna see a professional spinner?http://www.gamefaqs.com/boards/927750-playstation-3/64907080 look at zuuku specifically!
http://i.imgur.com/JF8gG.jpg
#279tiornysPosted 12/20/2012 3:27:01 PM
Would you like the proper argument?
People who say that FFXIII is "mash X to win" and complain that the battle system is boring are only reaping what they've sown. They chose to play the game in a boring manner. They were rewarded with a boring experience. I choose to play the game by engaging with it. I am rewarded with an entertaining experience.

I thought the analogy was amusing, even if it is a bit overstated.

t~
#280jubjub360Posted 12/20/2012 3:28:11 PM
tiornys posted...
Would you like the proper argument?
People who say that FFXIII is "mash X to win" and complain that the battle system is boring are only reaping what they've sown. They chose to play the game in a boring manner. They were rewarded with a boring experience. I choose to play the game by engaging with it. I am rewarded with an entertaining experience.

I thought the analogy was amusing, even if it is a bit overstated.

t~


I played it the same way as you and I still found it a dull boring experience.
---
Wanna see a professional spinner?http://www.gamefaqs.com/boards/927750-playstation-3/64907080 look at zuuku specifically!
http://i.imgur.com/JF8gG.jpg