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ppl who dislike the ff13 games just refuse to accept change

#61Retroxgamer0(Topic Creator)Posted 12/19/2012 12:20:47 PM
Aalvi posted...
Retroxgamer0 posted...
give it up, your nostalgia and blind memories of ff7 arent enough to hate on every game square enix masterfully crafts.


It's the same thing but minus certain elements which definitely not good.

The level system is similar to the sphere grid except like the rest of the game, much more linear. The story is only able to be summarized in about 4 important events, not much transpires in the game. In FFs, the amount of story cover in all of FFXIII would be on one disc. Character development has always been hit or miss with FF games, this one isn't any better and in most cases is very bad. The main cast know very little about each other so them banding together near the end and losing initially wasn't as touching or significant since there was no time to bond(that and like half the game the party is separate and fang comes in late).

Snows character is taken to extremes to the point where his character is inconsistent and make no sense when it comes to attitudes(guess he really is conflicted). Lighting is essentially copying Clouds personality, except Cloud wasn't originally like that and ended up fixing himself later anyways. The only thing is that lighting came to the realization that she needed others faster than Cloud.

A lot of the story,characters and lore in general isn't even fit in the long cutscenes we are made to see but instead put aside in logs for us to choose to read if we want. This messes up the pacing and also means the info is not necessary to understand the plot, which means those who avoid it or don't even know about it are missing out on an already barebones story.

The change of tone and setting for the sequel XIII-2 is also proof that XIII had no baring since they realized this, they changed things up and essentially ignored the majority of XIII story except the ending(not like there was much to use anyways). The game took a turn and made it all about things we(majority of players who wouldn't have read the logs or actually take them seriously in thinking that they will be vital later on) missed when introducing the mythos the series was initially supposed to be so involved with in the first place.

There were technically no dungeons, since every area was self explanatory and you could take a few turns but with one set path anyways. In other RPGs there usually is a multiple branches and rooms that one has to usually remember and eliminate which way they went already, this is called exploration, with XIII it is simply go from point A to B omitting any detours to other places like towns, secret areas of a dungeon leading to superbosses, rooms with chests,save points,etc.


ill try to address all of your points:

linearity - the game does feel quite a bit linear at times and this is one of the biggest flaws of the game. not unlike ff10 the game can feel like you are walking a straight path at times. after reaching chapter 11 this becomes a non-issue, but the fact remains that it takes almost the entire game for it to flesh out enough to get to this point. this flaw was fixed in the sequel, and basically perfected, because ffxiii-2 is one of the LEAST linear ffs out there.

story shallow + poor pacing - i disagree that the story is shallow. you can sit there and read entire articles explaining the story to you, or you can play ffxiii-2 and simply browse the interactive dialogue. they summarized the entire story of ff13 right there, and it is quite complex. it could take you a VERY LONG TIME to figure out completely so the story being shallow just proves you have no idea what youre talking about. as for the pacing, they spent a lot of time fleshing out the characters so pacing is only an issue for lazy adhd gamers uninterested in story in an rpg. in that case i dont recommend jrpgs at all.
#62pokemon_45_79_1Posted 12/19/2012 12:21:12 PM
From: z827 | Posted: 12/19/2012 11:19:13 AM | #060
Retroxgamer0 posted...
z827 posted...
pokemon_45_79_1 posted...
Oh look the defender is back again tc you are trying to hard why are you wasting everyones time with another topic on this.

The game is bad get over it and move on.


Lulz , TC thinks everyone is an old fogey whom can't accept change.


it seems like it.. i loved ff7 but when are people going to get over it? is that the only rpg that exists in their mind with the final fantasy name?


Whose talking about FFVII? Your like the only one ranting about "How no one is getting over FFVII blah blah blah"

I've played most of the main series - Good stories doesn't really kick in till IV where every character starts to have a more solid background and personality.
V was humorous and yet emotional at times.
VI was probably the darkest in the series and had finely executed it's wide cast of characters.
VII was my first FF game and my favourite - but I would not call it the best because there was VI.

The only thing I am against of XIII was the characters and general storyline.
It had the concept , it had the lore - it had everything else built fine but the way they had executed it was just... terrible.
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Char Aznable : "A Mobile Suit's performance does not decide a battle's outcome!"


XIII suffered the COD syndrome just like a lot of games this gen, the expirement failed hence why XIII-2 came about, trying to fix all the issues that XIII had.

XIII was not there best piece of work, when they know they are better then that.
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Ryoma / Sora / Naruto / Luffy / Ginta
Young heroes between the ages of 12-17 make RPG and other video games better then older heroes 18-21 and over.
#63Retroxgamer0(Topic Creator)Posted 12/19/2012 12:32:26 PM(edited)
bad character development - far from it. this game develops every character, probably spends a little too much time doing so, thats why people quit, because they expect a bum rush of combat and exhilaration, which ironically this game is also full of with its fast paced combat. maybe if you werent spamming auto battle and rushing the story and appreciating it, when you get further into the game and the game lets go of your hand, you would be enjoying it immensely.

snow is inconsistent with his attitude - no clue what you mean. hes trying to be a hero, but he realizes that hes wreckless and it usually hurts the ones he loves, and he feels he is trying to atone for that, without giving up on his ideals. i think he is prob one of the most interesting characters in the game so whatever.

change of tone and setting for sequel - yes because every ff strives to be different. thats one of the reasons the series is so good in the first place, and im already tired of uncharted, which i wont insult because its AMAZING, but theyre millking it at this point. ff always feels different, square enix does not milk their franchise to the ground. thats why ff7 has not been remade dispite repeated anger from eager fanboys of it.

no dungeons to explore -
no towns -

yes and yes. they tried to do something different sue 'em. this is fixed in the sequel, but it wasnt really something in need of "fixing" because it was intentional. they tried to make a more storydriven experience with fast paced combat that is friendly to uninitiated but still deep for the hardcore. this is either an easy or a very hard game depending how much you invest.
#64knuxnolePosted 12/19/2012 12:25:59 PM
It is SOOOOOO boring.

Battles are PATHETIC and pukeworthy.

Dungeons are LOL. I was bored walking in a straight line pressing A.

Story is lame.

Characters make me wanna stab myself.
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3DS FC: 4554-0309-4782
#65Retroxgamer0(Topic Creator)Posted 12/19/2012 12:26:24 PM
ArkonBlade posted...
Change isn't a bad thing and when a game has been doing the same thing for years and years it needs to do some changing. Now if that change makes a suckier game its still a sucky game.


ff13 isnt sucky and the only gripes i have with the first one were fixed in the sequel 13-2. and thats linearity. i agree with the linearity complaints, but ff10 also suffered from the same problem.
#66pokemon_45_79_1Posted 12/19/2012 12:27:34 PM
The linear aspect of XIII tc is that games need a mix of linear and non linear areas XIII is 90% hallway, no balance to it. All games are linear cities in the real world are linear but there is balance with this.
---
Ryoma / Sora / Naruto / Luffy / Ginta
Young heroes between the ages of 12-17 make RPG and other video games better then older heroes 18-21 and over.
#67pokemon_45_79_1Posted 12/19/2012 12:28:49 PM
From: Retroxgamer0 | Posted: 12/19/2012 11:26:24 AM | #065
ArkonBlade posted...
Change isn't a bad thing and when a game has been doing the same thing for years and years it needs to do some changing. Now if that change makes a suckier game its still a sucky game.


ff13 isnt sucky and the only gripes i have with the first one were fixed in the sequel 13-2. and thats linearity. i agree with the linearity complaints, but ff10 also suffered from the same problem.


Except FFX had an airship that you could go back to pretty much any older area, unlike XIII which made it less linear, plus FFX actually had the map item so you could see the world map, XIII doesn't.
---
Ryoma / Sora / Naruto / Luffy / Ginta
Young heroes between the ages of 12-17 make RPG and other video games better then older heroes 18-21 and over.
#68Retroxgamer0(Topic Creator)Posted 12/19/2012 12:29:03 PM
kupo1705 posted...
Retroxgamer0 posted...
It takes like 5 seconds to fill the whole bar, and then you have to watch them use 6 attacks until you it starts filling again.

Paradigms shifts is the only thing you can do.
You can't control your party members.
All you can do is tell them to focus on healing, attacking, or something else.
That's all, no control whatsoever.


firstly, paradigm shifts refresh your atb gauge in both ff13 games. secondly you have control over your lead character, as well as the ability to switch leaders, while your partners are AI controlled. this has been happening in multiple final fantasy games, why do you choose this one to insult?


That only happens under specific circumstances.
Yes, your main character.
Who can do what?
Attack battle is pretty much all you need.
Ravager+auto battle to build stagger.
Commando+auto battle to deal damage.
And maybe the (de)buff job if needed.
There is no point in selecting abilities yourself.

You can't switch leaders. That's only in XIII-2.

And no, this hasn't happened before.


you havent played far enough. they do eventually give you the ability to always switch leads. this happens in chapter 10 IIRC. auto battle does work for up until about chapter 10ish as well, the real meat of the game tends to be at the 30 hour to 100 hour mark, this game is pretty drawn out and slow paced, which is where people took issue and gave up. they arent willing to invest. auto battle prioritizes weaknesses only after you've scanned a target, and doesnt always choose the best abilities for the situation when it comes to healing priority, buffing, debuffing, or the way you tank.
#69grungastzenkiPosted 12/19/2012 12:32:31 PM(edited)
People who like FF13 is beyond my understanding. Especially if he play older FF games before.

but i very agree with this
the story of ff13 or 13-2 was crap? because i think both were more interesting than the boring political theme of 12, or the love saga of 10.


FF 12 has the worst story of all FF games. As for FF 10 the story is bad but at least the gameplay is still amazing.
Also i still think that FF13 story is boring. i only agree with " more interesting " part
#70Mellerker38Posted 12/19/2012 12:30:32 PM
I'm very happy that I beaten both FF13 and FF13-2 but I one complaint for each of these two games.Trophies are harder to unlock for each of the games like maxing out roles trophies for FF13 and gett max for all roles in FF13-2.