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FF7 and FF10 had the best combat systems.

#181chrombotPosted 1/10/2013 1:08:45 PM
Tiael posted...
SieKensou posted...
kupo1705 posted...
SieKensou posted...
kupo1705 posted...
People seem to confuse combat with growth system..


that's what i said...


I can't read through the entire thread.


very recent.


He doesn't read, just makes assumptions.


that's the gameFAQs way.
#182SieKensouPosted 1/10/2013 1:16:29 PM(edited)
Sinfullyvannila posted...
SieKensou posted...
SigmaHaciel posted...
Sei, Sin, exactly.

The only "problem" with XII is that, you weren't locked into one position in combat.

Thus, the "wait" seemed longer because you looked as tho you could attack freely.

Had XII gone with Xenoblades' style, nobody would be contesting it.


it's not that you weren't locked into one position but rather the distance did not matter as soon as the attack started charging.

if you start an attack from close range, then move away before the attack happens, it should not hit... but in ff12, that attack will hit.


That's just blatantly untrue IIRC.


nope, go ahead and try it.

especially when enenmies start charging an attack, run as far as possible. it will still hit.

this hit/miss thing in FF12 is entirely done up by accuracy and evasion stats... attack distance does not matter at all aside from maximum distance for starting the attack... after that, if you move away, it will still attempt to hit and trigger the accuracy/evasion comparisons
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#183SinfullyvannilaPosted 1/10/2013 1:20:31 PM
SieKensou posted...
Sinfullyvannila posted...
SieKensou posted...
SigmaHaciel posted...
Sei, Sin, exactly.

The only "problem" with XII is that, you weren't locked into one position in combat.

Thus, the "wait" seemed longer because you looked as tho you could attack freely.

Had XII gone with Xenoblades' style, nobody would be contesting it.


it's not that you weren't locked into one position but rather the distance did not matter as soon as the attack started charging.

if you start an attack from close range, then move away before the attack happens, it should not hit... but in ff12, that attack will hit.


That's just blatantly untrue IIRC.


nope, go ahead and try it.

especially when enenmies start charging an attack, run as far as possible. it will still hit.

this hit/miss thing in FF12 is entirely done up by accuracy and evasion stats... attack distance does not matter at all aside from maximum distance for starting the attack... after that, if you move away, it will still attempt to hit and trigger the accuracy/evasion comparisons


You phrased it very poorly. You said that when "you"(the player) starts an attack.

I don't really think this is a flaw. Free-move and non-transitory battle are more part of the exploration aspect than the battle system. Like I said, that's the same as every other ATB FF. You can't dodge on those either.
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#184SieKensouPosted 1/10/2013 1:22:07 PM
Sinfullyvannila posted...
SieKensou posted...
nope, go ahead and try it.

especially when enenmies start charging an attack, run as far as possible. it will still hit.

this hit/miss thing in FF12 is entirely done up by accuracy and evasion stats... attack distance does not matter at all aside from maximum distance for starting the attack... after that, if you move away, it will still attempt to hit and trigger the accuracy/evasion comparisons


You phrased it very poorly. You said that when "you"(the player) starts an attack.

I don't really think this is a flaw. Free-move and non-transitory battle are more part of the exploration aspect than the battle system. Like I said, that's the same as every other ATB FF. You can't dodge on those either.


it works both ways...

the entire attacking and evasion thing in FF12 is done purely by accuracy and evasion stats.

regardless if it is PC or NPC attacking...
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#185SieKensouPosted 1/10/2013 1:23:35 PM
SieKensou posted...
Sinfullyvannila posted...
SieKensou posted...
nope, go ahead and try it.

especially when enenmies start charging an attack, run as far as possible. it will still hit.

this hit/miss thing in FF12 is entirely done up by accuracy and evasion stats... attack distance does not matter at all aside from maximum distance for starting the attack... after that, if you move away, it will still attempt to hit and trigger the accuracy/evasion comparisons


You phrased it very poorly. You said that when "you"(the player) starts an attack.

I don't really think this is a flaw. Free-move and non-transitory battle are more part of the exploration aspect than the battle system. Like I said, that's the same as every other ATB FF. You can't dodge on those either.


it works both ways...

the entire attacking and evasion thing in FF12 is done purely by accuracy and evasion stats.

regardless if it is PC or NPC attacking...


xenoblade is the game that did this properly and recognized the game to be an offline game thus recognized attacking distance.
---
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#186SinfullyvannilaPosted 1/10/2013 1:32:06 PM(edited)
the entire attacking and evasion thing in FF12 is done purely by accuracy and evasion stats.

regardless if it is PC or NPC attacking...


IIRC, once you select a command you do your animation and can't move.

xenoblade is the game that did this properly and recognized the game to be an offline game thus recognized attacking distance.

It didn't though. Once an attack was animated it was determined solely by acc/ev.

Anyways, my point was this is no different from the other FFs. Acc/ev is the sole determiner of hits in those too.
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Polite conversation should never include Politics, Religion or what constitutes an RPG.
Playing a game for it's story is like watching porn for it's story.
#187SieKensouPosted 1/10/2013 1:33:22 PM
Sinfullyvannila posted...
the entire attacking and evasion thing in FF12 is done purely by accuracy and evasion stats.

regardless if it is PC or NPC attacking...


IIRC, once you select a command you do your animation and can't move.

xenoblade is the game that did this properly and recognized the game to be an offline game thus recognized attacking distance.

It didn't though. Once an attack was animated it was determined solely by acc/ev.


no, you charge the attack and when your attack is ready, you stick to position, attack, then you can move again.. (when you attack, the accuracy and evasion was already precalculated)

in xenoblade, if you start an attack, if you move too far after it charges to full, you will miss. i tried this.
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#188SinfullyvannilaPosted 1/10/2013 1:39:16 PM(edited)
SieKensou posted...
Sinfullyvannila posted...
the entire attacking and evasion thing in FF12 is done purely by accuracy and evasion stats.

regardless if it is PC or NPC attacking...


IIRC, once you select a command you do your animation and can't move.

xenoblade is the game that did this properly and recognized the game to be an offline game thus recognized attacking distance.

It didn't though. Once an attack was animated it was determined solely by acc/ev.


no, you charge the attack and when your attack is ready, you stick to position, attack, then you can move again.. (when you attack, the accuracy and evasion was already precalculated)

in xenoblade, if you start an attack, if you move too far after it charges to full, you will miss. i tried this.


I know that, but once the attack begins to animate, you can't avoid it, no matter how slow the animation is. If your enemy moves out of range, your attack will still connect as long as you started animating.

In FF12, IIRC, your attacks don't charge, and IIRC, your charging Melee based skills still need to be in range to execute.
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Polite conversation should never include Politics, Religion or what constitutes an RPG.
Playing a game for it's story is like watching porn for it's story.
#189ZephyriuumPosted 1/10/2013 1:38:05 PM
I think that FFXII and FFXIII-2 have the bests battle systems
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#190SieKensouPosted 1/10/2013 1:39:11 PM
Sinfullyvannila posted...
SieKensou posted...
Sinfullyvannila posted...
the entire attacking and evasion thing in FF12 is done purely by accuracy and evasion stats.

regardless if it is PC or NPC attacking...


IIRC, once you select a command you do your animation and can't move.

xenoblade is the game that did this properly and recognized the game to be an offline game thus recognized attacking distance.

It didn't though. Once an attack was animated it was determined solely by acc/ev.


no, you charge the attack and when your attack is ready, you stick to position, attack, then you can move again.. (when you attack, the accuracy and evasion was already precalculated)

in xenoblade, if you start an attack, if you move too far after it charges to full, you will miss. i tried this.


I know that, but once the attack begins to animate, you can't avoid it, no matter how slow the animation is.

In FF12, IIRC, your attacks don't charge, and IIRC, your charging Melee based skills still need to be in range to execute.


when fenrir wolves were attacking me, i moved my party far and when it reared up to bite, it would still hit even though i was basically on the other side of the pond....

that's FF12..

doesn't happen like this in xenoblade
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