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FF7 and FF10 had the best combat systems.

#191SinfullyvannilaPosted 1/10/2013 1:41:17 PM(edited)
SieKensou posted...
Sinfullyvannila posted...
SieKensou posted...
Sinfullyvannila posted...
the entire attacking and evasion thing in FF12 is done purely by accuracy and evasion stats.

regardless if it is PC or NPC attacking...


IIRC, once you select a command you do your animation and can't move.

xenoblade is the game that did this properly and recognized the game to be an offline game thus recognized attacking distance.

It didn't though. Once an attack was animated it was determined solely by acc/ev.


no, you charge the attack and when your attack is ready, you stick to position, attack, then you can move again.. (when you attack, the accuracy and evasion was already precalculated)

in xenoblade, if you start an attack, if you move too far after it charges to full, you will miss. i tried this.


I know that, but once the attack begins to animate, you can't avoid it, no matter how slow the animation is.

In FF12, IIRC, your attacks don't charge, and IIRC, your charging Melee based skills still need to be in range to execute.


when fenrir wolves were attacking me, i moved my party far and when it reared up to bite, it would still hit even though i was basically on the other side of the pond....

that's FF12..

doesn't happen like this in xenoblade


Yes, it does. You are incorrect.

http://www.gamefaqs.com/boards/960564-/62600926
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Playing a game for it's story is like watching porn for it's story.
#192Anodyne11Posted 1/10/2013 1:44:02 PM
ZombieAkane posted...
They are also the most successful Final Fantasy games to date.

Why do JRPG's always change things instead of going back to their roots? If it aint broke don't fix it.


Yet people are constantly complaining about them not changing?
I don't understand JRPG haters. There's 2 sides. One that hates change and the other that hates it staying the same.
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#193SinfullyvannilaPosted 1/10/2013 1:46:11 PM(edited)
Anodyne11 posted...
ZombieAkane posted...
They are also the most successful Final Fantasy games to date.

Why do JRPG's always change things instead of going back to their roots? If it aint broke don't fix it.


Yet people are constantly complaining about them not changing?
I don't understand JRPG haters. There's 2 sides. One that hates change and the other that hates it staying the same.


Different strokes. It's not like we have meeting to agree on what is proper for a JRPG.
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Polite conversation should never include Politics, Religion or what constitutes an RPG.
Playing a game for it's story is like watching porn for it's story.
#194SieKensouPosted 1/10/2013 1:47:17 PM
hm.. i..c.... i should try that again....
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#195ExiliousPosted 1/10/2013 1:50:39 PM
FFXII was awful.
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#196oxnerdPosted 1/10/2013 1:58:09 PM
6 and 13 for me, haven't played 9 or 10 yet, but going to real soon. I'm almost done with 8 and its all GF spam...
#197FOGEDABOUDITPosted 1/10/2013 2:02:54 PM
kcypher2000 posted...
Now just if FFX had a half way decent story.


FFX story is amazing! Go away!
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#198docholliday504Posted 1/10/2013 2:26:37 PM
FOGEDABOUDIT posted...
kcypher2000 posted...
Now just if FFX had a half way decent story.


FFX story is amazing! Go away!


I agree. Great story in FFX
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#199tiornysPosted 1/10/2013 2:29:40 PM
Zephyriuum posted...
I think that FFXII and FFXIII-2 have the bests battle systems

XIII-2 improves the core mechanics of the Core Synergy Battle system, but various factors shatter the balance of the game. For that reason, I think XIII's combat is superior to XIII-2's combat. Either way, the CSB is an excellent system that could be pushed and developed to become an amazing system (imagine adding a gambit-esque system for better AI control and making the Crystarium more like the open-customization job systems).

t~
#200KenjiRyuyaPosted 1/10/2013 2:45:48 PM
FFX i agree with. As for 7 having a good combat system, that, to me is debatable. It was really basic , a standard turn based rpg with nothing that really stood out about it. As far as character development based on level and weapon (as well as materia) it was impressive, but thats not so much part of the battle system as much as just well done and often unbalanced, but impressive leveling