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FF7 and FF10 had the best combat systems.

#41SinfullyvannilaPosted 1/10/2013 8:17:07 AM
Terotrous posted...
IMO, X's system is actually one of the worst. The Sphere Grid seems like a cool idea, but in practice it's actually almost 100% linear and allows little to no customization. FF7's Materia is clearly way superior (here you constantly have to choose which Materia to equip and how you lay them out matters a lot), and I would likely put FF5's Job System and FF8's GF system ahead of X as well.


The only good thing about X is switching characters midbattle, but even then, the game stupidly doesn't allow you to switch out a dead character, so you can have the ludicrous situation of being game overred despite 4 of your party members still being alive.


Umm, did not play past the first half of the game.

Switching party members was cool, but they should have still given bench characters xp bleed. Making sure all of your characters got xp slowed the game to a crawl.
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#42retep_onePosted 1/10/2013 8:27:03 AM
agree TC
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#43TerotrousPosted 1/10/2013 8:27:25 AM
Sinfullyvannila posted...
Umm, did not play past the first half of the game.

Unless by half the game you mean the postgame (ie, monster arena, dark aeons) being the second half, then I did, I stuck it out to the end even though it was pretty dull.


Getting as far as getting Quick Hit and the other "final" skills will take you until the middle part of the final dungeon unless you grind incessantly throughout the entire game. Even once you have the entire sphere grid open, there's still no customization of any kind, you just grind and grind and grind until every character has totally maxed stats. Customization requires tradeoffs where you're forced to choose between two things, like in FF7 where you have a limited number of materia slots available that does not even come close to allowing you to fit all the materia you have. You also gain access to materia customization way earlier in the game.


Switching party members was cool, but they should have still given bench characters xp bleed. Making sure all of your characters got xp slowed the game to a crawl.

Yes, that was also an annoyance.
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#44AtrabiliousPosted 1/10/2013 8:35:31 AM
Agreed completely with 7. I loves me some materia.

10 I partially agree with. I wasn't a big fan of the sphere grid. Also having the switch everyone in and out during every fight just to keep them up to par (in regards to level) was a chore. The actual battle mechanics in a fight though, I thoroughly enjoyed.

I thought 9 was pretty good too, barring the trance system. The inability to control trance made it difficult to save it for when you really needed it, you'd end up squandering your trance on a random mook who clipped you for 5 damage and then getting facerolled by a boss/elite mook a few minutes later because you don't have trance to fight back with.

FF5 and 6 are also top-notch.

But none of them have anything on FF Tactics. All the options in that game make me feel warm and fuzzy.
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#45Llewelyn7Posted 1/10/2013 8:35:41 AM
Original poster: You clearly didn't play 5
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#46the_great_tidusPosted 1/10/2013 8:39:37 AM
X is the best by far. Switching in characters mid battle was great and makes the others seem outdated that don't have that.
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#47SinfullyvannilaPosted 1/10/2013 8:39:45 AM
Terotrous posted...
Sinfullyvannila posted...
Umm, did not play past the first half of the game.

Unless by half the game you mean the postgame (ie, monster arena, dark aeons) being the second half, then I did, I stuck it out to the end even though it was pretty dull.


Getting as far as getting Quick Hit and the other "final" skills will take you until the middle part of the final dungeon unless you grind incessantly throughout the entire game. Even once you have the entire sphere grid open, there's still no customization of any kind, you just grind and grind and grind until every character has totally maxed stats. Customization requires tradeoffs where you're forced to choose between two things, like in FF7 where you have a limited number of materia slots available that does not even come close to allowing you to fit all the materia you have. You also gain access to materia customization way earlier in the game.


It's been a while since I played all the way through, but didn't you get access to teleport and whichever spheres allowed you to warp to a node activated by another character about 1/3 to 1/2 of the way through the game? Also, weren't all of the sub-sections of the grid connected to Kimhari's hub relatively early?
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Polite conversation should never include Politics, Religion or what constitutes an RPG.
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#48TerotrousPosted 1/10/2013 8:44:55 AM
Sinfullyvannila posted...
It's been a while since I played all the way through, but didn't you get access to teleport and whichever spheres allowed you to warp to a node activated by another character about 1/3 to 1/2 of the way through the game? Also, weren't all of the sub-sections of the grid connected to Kimhari's hub relatively early?

Yes and yes, but neither is that useful (except for Kimahri, who would otherwise be totally useless). As you said, Teleport Spheres let you activate a sphere node that someone else has already activated, but you can't get Quick Hit for anyone until Tidus has gotten there, and it's at the very end of the linear path that it his sphere grid.

And Kimahri's grid connects to the beginning of grids for the others. If you opt to backtrack through a character's grid, go through Kimahri's grid, and then go through another character's grid, the only thing you'll do is cripple them, because they won't be getting good abilities in the early part of the grids. Pretty much everyone's last skills are essential and you'll be severely weakening yourself if you skip them to make a (weaker) duplicate of one of the other characters you already have.
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#49RampantBlattPosted 1/10/2013 8:45:18 AM
7 I'll allow.

10 I won't. 10-2 did what 10 wished it did.
#50grungastzenkiPosted 1/10/2013 8:45:45 AM
I agree FF6 is my most favorite FF , but FF7, FF9 and FF10 has the best combat system in all RPG. F*** Action RPG i want my traditional TB RPG
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