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FF7 and FF10 had the best combat systems.

#51SinfullyvannilaPosted 1/10/2013 8:47:05 AM
Terotrous posted...
Sinfullyvannila posted...
It's been a while since I played all the way through, but didn't you get access to teleport and whichever spheres allowed you to warp to a node activated by another character about 1/3 to 1/2 of the way through the game? Also, weren't all of the sub-sections of the grid connected to Kimhari's hub relatively early?

Yes and yes, but neither is that useful (except for Kimahri, who would otherwise be totally useless). As you said, Teleport Spheres let you activate a sphere node that someone else has already activated, but you can't get Quick Hit for anyone until Tidus has gotten there, and it's at the very end of the linear path that it his sphere grid.

And Kimahri's grid connects to the beginning of grids for the others. If you opt to backtrack through a character's grid, go through Kimahri's grid, and then go through another character's grid, the only thing you'll do is cripple them, because they won't be getting good abilities in the early part of the grids. Pretty much everyone's last skills are essential and you'll be severely weakening yourself if you skip them to make a (weaker) duplicate of one of the other characters you already have.


But using those spheres doesn't preclude you from getting final skills. You can get them with different characters.
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#52darealest47Posted 1/10/2013 8:47:36 AM
keatonisballin posted...
Hellraiser555 posted...
I agree, TC. I agree.

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#53schadowPosted 1/10/2013 8:47:41 AM
No, I like Tales' battle system way more.
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#54Karnage4208238Posted 1/10/2013 8:47:53 AM
i might hate12 with a firey passion but it had the best battle system by far imo of all the final fantasy game i have played and i have played them all
#55656stoogePosted 1/10/2013 8:51:25 AM
Terotrous posted...

And Kimahri's grid connects to the beginning of grids for the others. If you opt to backtrack through a character's grid, go through Kimahri's grid, and then go through another character's grid, the only thing you'll do is cripple them, because they won't be getting good abilities in the early part of the grids. Pretty much everyone's last skills are essential and you'll be severely weakening yourself if you skip them to make a (weaker) duplicate of one of the other characters you already have.


That was one of my biggest problems with FFX. I have the PAl version with the option for the open sphere grid, and for some reason someone over at SE thought it would be a good idea to label that the advance grid and the original grid the beginner grid. Not only that but they scare you with a big warning message saying that you can't go back once you chose a grid.

So being a long time fan of the series I always assumed it the expert grid was for me, and my first three playthroughs of the game were frustrating because I kept building jack of all trade characters.

My fourth playthrough with the beginners grid was when I started to enjoy the game. For once my characters weren't severely underpowered.
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#56theshovellerPosted 1/10/2013 8:51:37 AM
I wasn't a big fan of 10's ability to swap people out in the middle of a fight. I like my RPGs as "I pick a team of people, I can use that team the entire time." Needing to swap in a mage for an elemental, or needing to swap in the anti-flying guy for a flying enemy was kinda crappy, and I didn't like it much.

Now, that said, I don't mind if one or two fights need something like that - that's fine. It's a boss mechanic, or something. However, random encounters requiring you to probably swap out at least one person per battle wasn't something I was keen on.

I also didn't like the story at all, so I'm more than a bit biased towards 10. But still, I should be able to keep a party of people, of my choosing, for the duration of the game and not have massive difficulty walls in regular fights for doing such.

Maybe that's why I like some RPGs but not others - I like being able to build my characters into certain roles, instead of being told "this is your tank, this is your damage mage, this is your healer."
#57Gandalf the IstariPosted 1/10/2013 8:53:14 AM
X-2 imo.
#58656stoogePosted 1/10/2013 9:00:28 AM
I'd love to see a Final Fantasy use a similar system to FFX's swap out system, but instead of the character taking the other guys spot they combine their abilities for that turn.

So if your combat guy goes to attack he call on a mage in reserve to enhance his weapon with an elemental ability. Or a tank in reserve could automatically block an attack directed at the party member that calls for their assistance. Give the reserve team their own ATB so you as not to be overpowered.
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#59theshovellerPosted 1/10/2013 9:03:11 AM
656stooge posted...
I'd love to see a Final Fantasy use a similar system to FFX's swap out system, but instead of the character taking the other guys spot they combine their abilities for that turn.

So if your combat guy goes to attack he call on a mage in reserve to enhance his weapon with an elemental ability. Or a tank in reserve could automatically block an attack directed at the party member that calls for their assistance. Give the reserve team their own ATB so you as not to be overpowered.


I get it - like calling in support. You don't have to swap out your core team, but you can have your front-line fighter call in a lightning strike on that water guy from your mage.

I could get behind something like that. They'd get points for being used in reserve that would enhance their reserve abilities, and your frontline fighters would get points that are used to enhance their performance on the front lines of fights. That'd actually be kinda cool...
#60TerotrousPosted 1/10/2013 9:07:39 AM
Sinfullyvannila posted...
But using those spheres doesn't preclude you from getting final skills. You can get them with different characters.

No, they just don't do much. I could get a heal spell on Tidus using one of those if I wanted, but it's not going to change him very much, particularly since he won't have the stats to use it well.


656stooge posted...
I'd love to see a Final Fantasy use a similar system to FFX's swap out system, but instead of the character taking the other guys spot they combine their abilities for that turn.

So if your combat guy goes to attack he call on a mage in reserve to enhance his weapon with an elemental ability. Or a tank in reserve could automatically block an attack directed at the party member that calls for their assistance. Give the reserve team their own ATB so you as not to be overpowered.

There are actually some games that do something like this. Super Robot Taisen OG Saga Endless Frontier on DS is one example, where anyone who isn't currently in the battle becomes a "support attacker" and assists the frontline guys.
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