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How do you feel about people calling games "repetitive"?

#1FiendingHardPosted 1/24/2013 10:22:34 AM
Aren't all games repetitive to begin with? You can only jam in so many mini-games and mundane side quests before it becomes boring. Make the core gameplay fun first.
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#2Excuse_MePosted 1/24/2013 10:23:59 AM
That they are just neckbeards with insanely high standards.
#3MlREFOXPosted 1/24/2013 10:26:44 AM
Competitive gaming should be repetitive. The change should be in how well you and your team play, not in the medium itself. The quickest way to kill competition is to infuse too much change or randomness.
#4superbowl54Posted 1/24/2013 10:31:21 AM
some games are very repetitive, like a 2D beat-em-up. That's the definition of being repetitive.

Others, people just like being dense. Like FPS being repetitive "because all you do is shoot over and over"

It's a case by case basis
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#5MrSmadSmartAlexPosted 1/24/2013 10:34:00 AM
I generally assume that they mean "tedious". Communication tends to work better when people aren't deliberately misunderstanding each other.
#6faris_ruhiPosted 1/24/2013 10:37:31 AM(edited)
Depends on what context.

The gameplay of a game is repetitive, but it's about the situations the game throws at you that determines whether the game itself is repetitive. Unfortunately coming up with a formula of gameplay that is really, really fun, that you don't care about doing the same thing over and over again is very rare.

Assassins Creed 1 was definitely repetitive. You were visiting the three same (expanded environments) doing pretty much the same things to unlock assassination scenarios, and you did it like 9 times. At least 3 assassination scenarios felt similar with very little differences, if they had cut out 3, the game would've retained its freshness (a bit more) since all 6 assassinations would have significantly different feels for them, not to mention you would be doing those repetitive side missions less amount of times as well. Of course, varied side missions, assassinations would be preferred over cutting out 3 assassinations anytime. But I'm just talking about working with what the game had.
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#7656stoogePosted 1/24/2013 10:37:50 AM
If you simplify things like that then you could make the most interesting and unique experiences sound repetitive TC.
No, not all games are repetitive. Not unless you grossly simplify them anyway. A game is a success if the player feels constantly challenged and the need to adapt, and a failure when they start to think "Oh not this again".
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#8EoinPosted 1/24/2013 10:48:49 AM
The core of any game is repetition and iteration. A game being repetitive isn't really a valid complaint. A game not being iterative is (and is often what people mean when they say a game is repetitive).