This is a split board - You can return to the Split List for other boards.
Why do people say FFXIII is just "mash x" ?
Back To: Board List | Topic List | Topic Archived
kkTheKiller42 posted... Don't you have to press X (or whatever confirm button) in the FF series to choose a command ? Like in almost ALL RPGS. those same whiners would rather mash R1 to shoot in shooters. its all the same. you can break down EVERY game and say they're repetitive. just ignore these ppl, and play the games you like. --- psn id: FearTheMonkey | |
ok tio you find something difficult and deeply complex, me and a lot of others do not. I can break down a card game and make it seem complex, but when you know what you're doing, its not. and no a math problem can be easy if you know what you're doing, and very complex and difficult if you dont. you dont have to experiment with the millions of fdifferent ways to play to know if something is deep or not, because the vast majority of it is junk and not neccesary. thats why its not complex, they threw in filler. so yes it looks nice and shiny on the outside, but once you get in it it isnt a complex system, its a simple system with a bunch of bells and whistles. having a bunch of extra things doesnt make it complex, what i call complex is something that constantly makes you think, requires constant changes and tweaks, and strategies. you say complex and then name a particular fight thats meant to challenge the user. if a system is complex its always complex. | |
I just think it's ridiculous not to utilize something simply because you don't need to. I always thought enjoyment was the point of games - not winning battles or completing games. Why would you purposely play a game in a way that's uninteresting to you? You should go back to the NES and play those Mario levels that aren't necessary to beat the game because of the warp whistle. Try using the powerups too, even though the game is easy enough to beat without them. --- You lack the mustache for full comprehension. (Super Paper Mario) | |
king_madden posted... ok tio you find something difficult and deeply complex, me and a lot of others do not. No. I find combat deep and complex, but not intrinsically difficult. Let's take a look at the definition of complex (as an adjective), shall we? com·plex [adj., v. kuhm-pleks, kom-pleks; n. kom-pleks] When I say FFXIII's combat is complex, I'm using the first and second defintions. You seem to only understand the term as the third definition, since you keep adding in "difficult" despite explicit clarification on my part. As for the whole "bells and whistles" argument, I've already offered my reubuttal. To quote myself: tiornys posted... You're arguing that, because it isn't necessary to explore the combat system, it also isn't valuable to explore the combat system. Apparently, then, you believe that optional game content does not provide anything of value to a game. I disagree. And since RPG maniac87 has already expanded nicely on this, I see no need to add anything further. t~ | |
Nothing about the combat in FF 13 is in any way, shape or form complex >.< --- PSN ID: RyuuHou24 "I never said that....and even if I said it, I never said it" - Dr Peter Venkman RGB | |
its kind of funny how you spent so much time, telling me how ignorant my stance was because it was a fact that the game is complex, then you post a definition that gives my interpretation of complex validity. I wouldnt say the 2nd one checks out though. But anyway, would you call a pile of spaghetti complex? a bunch of parts together? RPG maniac the battles in general were uninteresting, but the game looked great, some of the creatures were cool looking, and I wanted to see what the next environment would look like, and just to find out what would happen in the story, the battles were quick and easy enough to not be a bother. Im a big fan of rpg games, and i usually like final fantasy games. I had the game for 7 days, so why not get my money worth? if a game has great gameplay, and I love the combat system, then yes I will go and find more and more things to fight, but if im more interested in looking at the environments, and watching the story go along, then im not going to go out of my way to fight things, thats no longer why im playing the game. | |
RyuuHou25 posted... Nothing about the combat in FF 13 is in any way, shape or form complex >.< I've already provided evidence otherwise, in the sheer number of possible party/paradigm deck configurations. Care to back up your claim with something substantial? king_madden posted... its kind of funny how you spent so much time, telling me how ignorant my stance was because it was a fact that the game is complex, then you post a definition that gives my interpretation of complex validity. Your stance is ignorant because you're making claims about a system that you haven't explored beyond a surface analysis. Since you haven't engaged in a deeper analysis, you don't know what you're talking about. I posted a definition of complex to demonstrate the multiple possible meanings of the word. Your interpretation--though valid in isolation--shouldn't have been relevant since the point where I explicitly said I wasn't using complex to mean difficult. It's only remained relevant because your adherence to that specific interpretation causes you to misinterpret what I'm saying. I wouldnt say the 2nd one checks out though. But anyway, would you call a pile of spaghetti complex? a bunch of parts together? A pile of spaghetti is not interconnected. The pieces of FFXIII's combat system are interconnected. A desire for specific skills might suggest certain party members. Your party layout would determine the available paradigms. Your paradigm deck then defines the types of strategies you can use in combat. Your intended strategy would inform your equipment setup. Or I could start with a strategy, figure out which paradigms would enable that strategy, find a party configuration that could support that paradigm deck, use equipment to shore up any weaknesses in those characters, and then plan out which skills to use to execute the strategy. Any of these elements can be chosen as the starting point to influence the rest. t~ | |
lol i get it now, when I say yes I did explore the system, you see "I barely touched it". why is that? is it because something you found so deeply engaging and complex, the next person sees nothing special or complex about it? also why does your interpretation of the definition of the word "complex" stick, yet mine which we saw is also a definition of the word doesnt stick? its like yea your understanding of the word is just as valid as mine, but mine trumps yours just because. level of difficulty can be applied here, so why do you refuse to use it? because it doesnt back your claim? thats not fair is it? i mean the only reason you use the first 2 is because it mentions many parts interconnected. By that definition though, damn near every rpg has a complex battle system. Do you feel all RPGs have complex battle systems? I mean after all, they just about all have many interconnected pieces. | |
Fungum posted... Because you mostly just mash X. Sure, you have to use L1 to paradigm shift sometimes, but most random (lolnotrandom) battles you really can just hit X to win. Hmm, this guy 100%'d it twice. Imma listen to him over FF fanboys who can't admit that any game in the franchise is bad. --- "Jak and Daxter does not have a sequel so that doesn't prove anything." - DesperateMonkey | |
kkTheKiller42 posted... Don't you have to press X (or whatever confirm button) in the FF series to choose a command ? Like in almost ALL RPGS. Tell those people to play other Final Fantasy games then. Yes, Final Fantasy XIII wasn't the most robust of recent RPG's give it a break. Also tell them to go play Final Fantasy XIII-2 and leave you alone. :P There are more "micromanage/press more buttons" RPG's out there. But those aren't common. Because unless your focus is on RPG only you don't want to play any insane, complex RPG where you actually need pieces of paper to write stuff down while you play the game. --- "I live my life 3 videogames at a time. Nothing else matters. Not the mortgage, not my clan and their BS. For those 3 games or less, I'm free." |

Facebook
Twitter