PlayStation 3
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Why do people say FFXIII is just "mash x" ?
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blackhrt posted... kkTheKiller42 posted...Don't you have to press X (or whatever confirm button) in the FF series to choose a command ? Like in almost ALL RPGS. I actually dont mind games like that. the more it makes me think, or remember, or strategize, i like. | |
king_madden posted... lol i get it now, when I say yes I did explore the system, you see "I barely touched it". I didn't see "I barely touched it." I saw "I failed to see past the surface." There's a difference. Why do I see that? Because of your previous comments. This post says, "I didn't bother with pushing the system to see where its limits were." king_madden posted... there was no reason for me to try anything more difficult, the combat and just the game in general wasnt interesting enough to make me want to take on tougher challenges, like i said I was only running through the game, just to finish the story, And this one says, "I only understand one strategy for the game." king_madden posted... it was hit break, hit some more, and finish, rinse and repeat. please tell me what you found to be so deep and complex about this system? that was pretty much the key to fighting most things. Moving on. king_madden posted... also why does your interpretation of the definition of the word "complex" stick, yet mine which we saw is also a definition of the word doesnt stick? Let me paraphrase the conversation so far: Me: FFXIII's combat is complex and deep, yo! You: Lol you think FFXIII is hard? What a doof! Me: No, no, not hard. Just complex, which isn't necessarily the same as hard. You: Lol you think FFXIII is hard? What a doof! Me: Dude, english. Learn the other stuff that "complex" can mean. You: Nah, my interpretation of complex is the only one that matters. I'm not using "my" interpretation to back my claim. That interpretation is my claim. king_madden posted... I actually dont mind games like that. the more it makes me think, or remember, or strategize, i like. Ironically, I suspect that if you were to play a challenge run of FFXIII, you would enjoy it. Success under challenge circumstances does require you to think, remember, and strategize. t~ | |
The game was a joke, but whats even funnier is making two sequels that pissed off the majority. You dont need to press down to go to magic, you just press X then the Artificial Intelligence picks the correct attacks every time. With the occasional L1 Para switch. Once switched press X then X then X to heal. | |
ohhh now I get it, you dont read responses, you search for a keyword or 2, then repeat nonsense. I mean its pretty clear, because you keep avoiding certain questions and comments I make, and focus on stuff im not saying. I find it slightly ironic that while you went back and took comments out of context you missed the comment where I clearly said I have dabbled with more strategies and skills, but all it did was make the game easier. first comment you took out of context, I was responding to your post where you said I shouldve fought harder opponents, I said there was no reason to fight anything harder. no where in there does it say "i didnt try much of the system", but of course you just assumed that, I cant blame you, what with your lack of comprehension skills and all. the 2nd comment, was pretty much true, the main key to beat the vast majority of enemies is to make them weak and then finish them, are you saying it isnt? i also love your reenactment, you seem to forget the MANY times, i said the game isnt complex or deep, but I guess out of that all you saw was "its not hard". the TOPIC was about why people think the game is so easy, thats why I even brought up the difficulty, because it was about the ease of the battle system. could you do more yep, does the game make you? nope, so thats why you can go through and for the vast majority press X. thats what this topic is about. sorry you forgot that. the original question still stands though, whether you think this system is complex or not, you can make it through this game just doing auto battle aka just pressing X. and no I still wouldnt enjoy the game because I think the system is bad, I dont like any rpg that has a similar system where you tell one person what to do and the AI does their own thing, that takes a lot of the fun out of it for me. you didnt answer my question though, based off YOUR interpretation of complex, do you find all battle systems in every RPG complex? since they can all fit into that. | |
king_madden posted... blackhrt posted...kkTheKiller42 posted...Don't you have to press X (or whatever confirm button) in the FF series to choose a command ? Like in almost ALL RPGS. Then you are in the minority niche. All RPG's can't function on that extreme. Companies gotta find a middleground. --- "I live my life 3 videogames at a time. Nothing else matters. Not the mortgage, not my clan and their BS. For those 3 games or less, I'm free." | |
blackhrt posted... king_madden posted...blackhrt posted...kkTheKiller42 posted...Don't you have to press X (or whatever confirm button) in the FF series to choose a command ? Like in almost ALL RPGS. im not asking for all games to be like that, just saying I like games like that. | |
"I've already provided evidence otherwise, in the sheer number of possible party/paradigm deck configurations. Care to back up your claim with something substantial?" I think you're confusing complexity with a wide variety of choices. Party selection is a moot point as you only control one person, and for a fair amount of the game, that one person is chosen for you. And even later on when it isn't, it's still only one person you're controlling. There's a finite number of paradigms as well. Controls do not differ during combat at all with paradigm switches, only attacks and spells. So your definition of complex combat is switching between paradigms and using different abilities. Something like Resonance of Fate that requires ridiculous customization of your weapons in order to make them stronger, last longer, that has multiple ways of attacking enemies, while also trying to configure your characters into positions that are beneficial to you and allow you to effectively use coordinated strikes with all 3 members, while at the same time having to not waste various "time" blocks or get hit too badly that you go into a down state, and also utilizing environmental hazards to your benefit, then further complicating it by having characters either stunning or attacking enemies, THEN going even further by having a spinning wheel where if you land it on the correct spot, does massive amounts of damage. THAT is a complex, multi layered combat system by your definition of the word. So no, FF 13 is not a complex combat system. --- PSN ID: RyuuHou24 "I never said that....and even if I said it, I never said it" - Dr Peter Venkman RGB |
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