RPG maniac87 posted...RyuuHou25 posted...
There's no need for strategy until very late in the game, and even then, it's extremely minimal save for a few optional bosses.
There's that winning spirit of mediocrity. Doing the minimum necessary to get by.
Why would you drag out the fights longer than they have to be, simply for the illusion of depth in the game? "Oh, hmmmm, this time, I think I'll do fire, attack, fire, and then this time....switch it up a bit, attack twice, then firaga!"
And what happens differently? A slightly better 1 second long fire spell that does moderately more damage, and you spending more time than need be for it.
A game with good combat will actually require you to use differing tactics on a fairly consistent basis and will punish you for mashing, especially in RPGs and what not. Hence why people liked turn based a lot more.
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PSN ID: RyuuHou24
"I never said that....and even if I said it, I never said it" - Dr Peter Venkman RGB