For me, it would be Psychonauts. The voice acting was great, the gameplay was unique, the humor always made me laugh a little, and the story was a lot more deep than you'd think. Though, in recent years, I've seen it pick up steam.
This, this, this so very much. Everything about Psychonauts is just so perfect. It can be a collectathon if you want it to be, but most of it is optional. Meanwhile you do some awesome platforming and puzzle solving across such diverse level themes. And the humor, need I say more than the Milk Man?! Those very few lines he utters are the best lines in the entire game.
Deadly premonition God hand
I agree with those, but I think God Hand has been making a comeback, increbily*. And Deadly Premonition is actually pretty scary from what I've seen, and has such great dialogue like Psychonauts. The game is pretty nice, and I don't have to think twice, so says Mr. Stewart.
* - The misspelling of "incredibly" in IGN's Godhand review, which has still not been fixed to this day.
Whoa, really? Okami was underrated? I played through and beat that not to long ago, and found it to be a pretty amazing game. It has its problems (which are pretty glaring, but still passable), but it is one hell of a game.
You know that game I never played? That one? 10/10, GoTY and Best (insert genre here).
2 xtreme for ps1 it was the first game i had because i just started to skateboard ( tony hawk was not released jet). I played it so long all raining days long when i was not skateboarding. And because it was my first game ( playstation was my first console never got a nintendo or sega , only an atari 64 but i was just 5 years than , so i don't really played it). So blabla bla it is a nostalgic game for me
Great Greed, for the original Game Boy. It's one of those things that, if you look at any individual aspect of the game, it ought to suck - but somehow, it totally works. It just has this *charm* about it that makes you happy to be playing it.
If I can say more than one, I'd also mention Alpha Protocol and Final Fantasy 13. I completely understand why Final Fantasy 13 gets all the hate that it does, but for me, it pushed all the right buttons. Keeping the game tightly linear let the designers avoid a pitfall that many games allow themselves to fall into: poor pacing. Many games will let you spend ages doing sidequests that don't include any kind of story content whatsoever, killing any dramatic tension that's been building. This is not *necessarily* a bad thing - too much tension can be as bad as too little - but many games do this at what amounts to precisely the wrong time, or just never let the tension build in the first place. (Final Fantasy 12, I'm looking at you!) Final Fantasy 13 avoids these problems.
- Doug Embarrassed Minion of Bak'laag. http://backloggery.com/cronodas
It's funny this thread started with Haunting Ground. Just yesterday I dusted off my PS2 and played this forgotten survival horror classic. I agree, it's awesome still this day!
Also, there would be tons of games but to name a few, Clock Tower 3 (PS2), again a survival horror game the time forgot, has a great atmosphere, tense moments and impressive visuals. Another underrated horror title for PS2 would be Siren, the creepiest horror game ever and its sequel which wasn't even published in USA and only as a rental here in Northern Europe...
This generation I must say Velvet Assassin (Xbox 360 & PC) and Nier. First is a great stealth game which doesn't turn the horror of World War II into a mindless, easy to digest entertainment. I know Nier has the appreciation of players but the game critics didn't have absolutely any clue when reviewing it and never gave this beautiful and involving game any chance.
My blog about gaming then and now: tothelostplanet.blogspot.com My art blog: mustbeart.blogspot.com