theshovellerPosted 1/29/2013 2:25:51 PM | I only played 1 and 2, but I'd have to say 2 was a big improvement over 1. I personally liked that people you make can play any instrument as opposed to "guitar only, drums only, vocals only."
At least, I think that was restricted in RB1. Right? I remember making people for every part I played, which meant doubling up on stuff like bass and guitar. |
rahmed51387Posted 1/29/2013 6:01:33 PM | Gameplay wise, I'd have to vote RB2 over 3. I genuinely love the RB series, but I'll have to say this: if you plan on getting RB for simply the gameplay aspect of it, Go with 2 over three. My reasons are below, read them if you wish. (tl:dr people should STOP HERE).
The best improvement 3 had over 2 was actually useful Pro Drum charts, and since they were pre-mapped to the previous songs, every song (on-disc, DLC, future, etc.) had Pro charts, and with actual electric kits being able to be plugged in, you basically have yourself a gaming drum instructor. IMO, this is the best reason to have RB3.
The other plus is that RB3 would allow you to play anything on the DLC library, but most of the songs worth playing on RB at all were from 2 and before, honestly.
The Pro Keys peripheral and display simply didn't accommodate for dual hand playing, which gimped the "authenticity" that they were trying to replicate, and there are 2 octave models that digital music producers use that are shorter than the guitars in length that could do this. I understand this was because of the limited space available to view keys in a multiplayer setting, but it simply didn't lend itself all that well. You have the option of plugging in a MIDI keyboard as well
The Pro Guitar peripherals and display suffer from the same problems. The peripherals that worked for this were usually too expensive and not reliable enough to warrant the cost. Like someone else mentioned: Rocksmith is the way to go if you want a guitar teacher in a game. Every method of reading music for guitar (except scale and chord diagrams) is horizontal, be it sheet music or tablature. This game tried to present tablature in a vertical scrolling fashion, and it does so in a way that makes even the experienced guitarist struggle. They try to help out by listing out certain chord formations on the side (G5, Am, etc.) and that's fine for chord strumming sections. But get to those solos, and may God help you.
When this was released, I was sincerely hoping that you could accommodate for a full 7-player experience (3 singers + 4 instruments with score and Overdrive assistance), but in order to have all elements playing at once, you had to turn on a special mode that allowed all displays, but only counted the instruments towards your score, so that vocalists really didn't contribute. It's great for when you've got a party and just want to jam out and not care, but the Co-op Overdrive system is what made this game so endearing to me in the past.
And the lack of actual online control within a lobby or party was too troublesome. Out of all the possible sorting options and filters they have for you to find songs (which was more useful the larger your collection was), most of it was rendered useless if any of your party members did not have the song/pack.
I personally would like it if they simply had a DLC section that only included what everyone was able to play together instead of showing all your songs, and fading out (usually a large portion) of unplayable ones. Plus, it is very easy for people to spam songs multiple times in a set list or even make ridiculously long setlists. I'd say a max limit (say 5 songs) per go, and if they want to go again, another set list could be made. --- PSN:LonelyDesperado MissTFayed: rahmed51387 - You got the surfer accent. You are officially the smartest person on here. |