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Why are gamers are so critical with the games frame rate?

#11enigma2274Posted 2/1/2013 7:58:03 PM
The only game frame rate bothered me on was Skyrim.
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#12BeknessPosted 2/1/2013 8:10:04 PM
killak posted...
They're told what to think.

Largely, they have no clue about the subject.

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#13kingofall214Posted 2/1/2013 8:13:35 PM
I would guess that it is because if a game is 60 FPS and dips during extensive gameplay you don't really notice it. If the game is 30 FPS and dips during extensive gameplay you can't miss the drop.
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#14JoveHackPosted 2/1/2013 8:19:46 PM(edited)
djiluvu44 posted...
i know its understandable with some games like FPS and fighting games but some gamers also complain on framerate issues on their ****ing cutscenes!! I dont understand this generation.


Motion blur. I play a PS2 to an HDTV. No matter how bad the video might look when still, with an action scene (even in a cutscene) the motion blur makes everything smooth.

I've noticed for years that really fast movements in video games look jerky. First with Nemesis' movements in Resident Evil 3: Nemesis. That was in 2001.

Bayonetta has the same problem almost ten years later. I watched youtube videos of her in slow motion to figure out what was going on. They're moving too fast for 30 fps to keep up. So her movements appear jerky.


This is a great site for explaining this, with examples.
http://www.100fps.com/how_many_frames_can_humans_see.htm

There's also an app somewhere on that site that lets you play with different frame rates and levels of motion blur. Can't find it at the moment, but I'll keep looking.

Edit: Here it is.
http://frames-per-second.appspot.com/

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#15cycledancePosted 2/1/2013 8:18:25 PM
killak posted...
They're told what to think.

Largely, they have no clue about the subject.


uhhh big words...u watched fightclub and now u think u are better than others. ok.

on the subject. high frame rate looks smooth and allows higher input per second. (reduced input latency). very good for videogames.
#16Nagisa_ShinjuPosted 2/1/2013 8:18:27 PM
Game a a high end gaming PC for a while, then jump on a console. It's kind of jarring, depending on what game. I have a mid range gaming PC and gaming on a PS3 seems a bit, off, at times. It all depends on the game. Games like the Dynasty Warriors series are known for framrate jumps and such, but it's rather trivial due to the sheer amount of chaos going on screen.

Then you have games like... Zone of the Enders HD Collection, which have no real excuse for having poor framerates. Especially when one of the advertised points of the game was the upgrade to 60 FPS.
#17killakPosted 2/1/2013 8:20:45 PM
From: cycledance | #015
uhhh big words...u watched fightclub and now u think u are better than others. ok.


Look at the media. Look at the gaming websites. Look how they make 30FPS out to be a big deal, and watch the people fight over it.

on the subject. high frame rate looks smooth and allows higher input per second. (reduced input latency). very good for videogames.


The input latency is very hard to notice unless you break it down frame by frame.
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#18bigdeezPosted 2/1/2013 8:22:51 PM
when your playing a game and you swing a sword for example and its like watching a slide show that is annoying
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#19eternalwitnessPosted 2/1/2013 8:23:07 PM
depends on the game. since most gamers now play FPS, frame rate dips can cause a disadvantage.

but if you ask older gamers, frame rate dips in other games such as brawlers can add to the intensity of the fight. its like the game is going slo mo to highlight the bloodfest. in most cases, it was epic back then, but the opposite in today's standards.
#20killakPosted 2/1/2013 8:24:20 PM
From: bigdeez | #018
when your playing a game and you swing a sword for example and its like watching a slide show that is annoying


I remember playing Need For Speed 2, on my 486 with SVGA enabled.

Took about 30 seconds for the race to start, once you saw '3' on the screen.

That framerate bothered me.
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