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The pacing of WRPG's is often pretty bad due to long winded lore dialogue

#11SinfullyvannilaPosted 2/3/2013 9:03:31 PM
Shineboxer posted...
From: Sinfullyvannila | #007
You don't even have your second character 6 hours into NNK.


Don't even care, just didn't bring it fast enough and the whole boy goes to magic land is played out.

It was an impulse buy on my part for being in the store, so feel free to ridicule me on that.


Yeah, that's pretty stupid of you if you knew going into it what the storyline concept was.
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Polite conversation should never include Politics, Religion or what constitutes an RPG.
Playing a game for it's story is like watching porn for it's story.
#12Xenesis XenonPosted 2/3/2013 9:04:19 PM
Too many games (W&JRPGs are both often offenders of this) dump too much exposition on you.

Honestly, unless your story is crazy it doesn't need a bunch of exposition. It ruins the pacing and insults your audience.
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#13UniversquallPosted 2/3/2013 9:19:57 PM
long winded? Most of them are about an hour long
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#14PoorCountryPosted 2/3/2013 9:47:08 PM
I think lore in games is always boring. It gives me knowledge of the world, but it doesn't equate to effective build-up. The end boss fight doesn't have me feeling like I'm fighting something people have struggled for ages to put down (because it's always an ancient foe, isn't it?); it feels like I'm fighting an end boss, because it's just some guy that come out of nowhere after being absent for the last 50 hours, and I can tell by how he looks that he's supposed to be my strongest enemy. So I agree. Build-up, which is what lore is supposed to serve as, shouldn't just be told to you. You should experience it in some part.

I've always thought that Dark Souls in its entirety would make for great build-up. I want to know what the world used to be like, and what will become of it. That's because I've experienced it and I can feel how it's been affected by whatever happened in the past, and know how whatever happens next will be meaningful.
#15AsucaHayashiPosted 2/3/2013 9:52:04 PM
i prefer optional lore as opposed to frequent 5-10 minute cutscenes or conversations(with an incredibly heavy dose of melodrama baked into each one of course) as part of the main quest which has become a standard in typical jrpgs.

if you're going to talk about bad pacing that's where you should start... at least when it comes to long scripted scenes in wrpgs, you have an actual input on what the outcome should look like.
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#16SinfullyvannilaPosted 2/3/2013 9:59:42 PM
AsucaHayashi posted...
i prefer optional lore as opposed to frequent 5-10 minute cutscenes or conversations(with an incredibly heavy dose of melodrama baked into each one of course) as part of the main quest which has become a standard in typical jrpgs.

if you're going to talk about bad pacing that's where you should start... at least when it comes to long scripted scenes in wrpgs, you have an actual input on what the outcome should look like.


Huh? Which JRPG's have you been playing? Cutscenes and conversations are rarely more than 30 seconds. I can't recall the last time I've seen a cutscene of more than 5 minutes unless it's a major plot twist or opening/ending.
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Polite conversation should never include Politics, Religion or what constitutes an RPG.
Playing a game for it's story is like watching porn for it's story.
#17ShineboxerPosted 2/3/2013 10:09:38 PM
From: Sinfullyvannila | #011
Shineboxer posted...
From: Sinfullyvannila | #007
You don't even have your second character 6 hours into NNK.


Don't even care, just didn't bring it fast enough and the whole boy goes to magic land is played out.

It was an impulse buy on my part for being in the store, so feel free to ridicule me on that.


Yeah, that's pretty stupid of you if you knew going into it what the storyline concept was.


Fair.
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#18AsucaHayashiPosted 2/3/2013 11:10:18 PM
Sinfullyvannila posted...
AsucaHayashi posted...
i prefer optional lore as opposed to frequent 5-10 minute cutscenes or conversations(with an incredibly heavy dose of melodrama baked into each one of course) as part of the main quest which has become a standard in typical jrpgs.

if you're going to talk about bad pacing that's where you should start... at least when it comes to long scripted scenes in wrpgs, you have an actual input on what the outcome should look like.


Huh? Which JRPG's have you been playing? Cutscenes and conversations are rarely more than 30 seconds. I can't recall the last time I've seen a cutscene of more than 5 minutes unless it's a major plot twist or opening/ending.


uh FF13/X2 and xenoblade for starters... even though xenoblade is a non-typical jrpg it still has its fair share of drawn out scripting which is annoying because the battle system is so fresh(for a jrpg) that you just want to go out there and kill stuff.
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If console gaming is so cheap then why do I have to spend $600~ in order to play Super Mario Galaxy, Uncharted 3 and Halo 3?
#19X_Brahms_XPosted 2/3/2013 11:21:57 PM
Well, I love RPGs because of the lore. Lore is designed to immerse you into the world. Especially WRPGs like Fallout and Elder Scrolls. Dragons Dogma is an example of a JRPG with a great WRPG immersion style. Maybe RPGs arent the genre for you.
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#20UniversquallPosted 2/3/2013 11:25:19 PM
JRPGs are too long. Why spend 6 hours of more playing those. When 6hrs is long enough to finish Fallout 3, NV, Oblivion and Skyrim and have time left to shoot people in CoD.
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After the Fallout