Without giving a preference to the Bond era that I would like it to mimic, I feel it should have these things:
-A well-written story. I've only beaten one Bond game with an original story (Blood Stone) and it was pretty awful. It wasn't developed or introduced well, we barely get to know the villains, and their plans don't feel that nefarious. I want a plot line that would be good for a film. We need a well-developed villain, a great scheme, and a great final confrontation.
-Quiet non-action moments. Bond movies have never been non-stop action. When they approached that (Quantum of Solace), they were criticized. Yet that's what the games mostly hour. Run and gun. There need to be quiet moments of meeting in the Casino, chatting with the villain, listening to the monologue of the villain, meeting the middle man, etc.
-Plenty of gameplay styles. I feel that the games should incorporate action, but also stealth, driving, Casino mini-games, CQ Combat, platforming, and even talking. Past Bond games have rewarded you for taking the Bond-like route rather than something more boring. I'd like to see branching dialog which rewards you for the right choice, the Bondian choice. I'd like to see this kind of interaction with the villains. Imagine that scene in Goldfinger when Bond is strapped to the table, ready to be cut with the laser. Bond says something to escape. I'd like that while you were being tortured or lowering to the death bed, you can do this: Choose the right dialog to escape (Either mandatory or optional...a reward for doing it right. Otherwise, you escape by Bondian means). Remember, talking is important in a Bond game.
I feel like this would definitely have to be in third person. --- We must not confuse dissent with disloyalty. Dissent is the highest form of patriotism.
"Perfection" would certainly start with having every Bond likeness selectable in multi-player.. Adding in the villains from the Bond movies was already a nice step in past titles, but just leaving Daniel Craig's version who never faced any of them in was a half @%$.
Of course, giving the license to Crytek UK (Which may or may not have most of the folks who worked on Timesplitters/Goldeneye 64 in there still) would be icing on the cake.
--- "Seichusen Godanzuki!" --Makoto, Super Streetfighter 4
I love Goldeneye, but that was really a case of just being a great game rather than a great Bond game. A great Bond game would have to be some sort of RPG concoction to really make me feel like 007.
Maybe something similar to Deus Ex but with a bit of driving thrown in.
I agree. Goldeneye is great, but it never felt like Bond to me really. Alpha Protocol+Deus Ex+Uncharted+Goldeneye (but in third person)+Far Cry 3 (open world first person driving)=perfect Bond game IMO. --- PSN- BlackRain8782 Now playing: Far Cry 3, Jak and Daxter, Mega Man X Collection, Yo! Noid, Batman Returns, Jaws"
A lot of games have guns. They've been a staple in game design since the beginning. I guess Defender, Xybots, and Contra are just crappy "pew pew" games too right? --- PSN- BlackRain8782 Now playing: Far Cry 3, Jak and Daxter, Mega Man X Collection, Yo! Noid, Batman Returns, Jaws"