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Why do games that come from Japan not have dual audio in the US/EU version?

#11DuneManPosted 2/12/2013 2:39:47 PM
In most cases it is due to companies wanting to avoid paying extra royalties for having the JP voice cast on more copies of the game. Disk space isn't really an issue with the majority of console games these days.
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#12qwertyMrJINXPosted 2/12/2013 2:40:08 PM
It's a licensing issue.
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#13DoramiPosted 2/12/2013 2:42:52 PM
The voice acting is often contracted out to an outside studio and requires the localizer to obtain a separate license from the game itself. Localizers apparently usually consider the extra expense to be not worth it.
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#14gtaking5Posted 2/12/2013 2:43:49 PM
From: kupo1705 | #007
They'd have to include 2 versions of each cutscene.


Audio and video is stored separately.

And yeah it's because of licensing and money issues. Most studios just don't have the money to license the Japanese audio.
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#15kupo1705Posted 2/12/2013 2:45:21 PM
gtaking5 posted...
From: kupo1705 | #007
They'd have to include 2 versions of each cutscene.


Audio and video is stored separately.


Yes, but you still require a separate video for each language.
If not you get horrible lip syncing.