Yep, even on PS3! I'll never understand why people that claim Game X, Y, Z are bad because they are repetitive play video games at all. That's like saying you hate cake because it has sugar then eating candy bars, ice cream, fudge, and pie for breakfast.
Some games find a way to stay fresh all the way through or at least most of the way through. I'm reminded of the Halo dev who talked about making 30 seconds of fun in the gameplay -- ie: mix up the enemy types, different guns, new terrain.
http://www.backloggery.com/tinyraptor What is valuable to you? What is meaningful to you?
Modern games manage to avoid repetition a lot better than the old ones, but yeah, ultimately EVERYTHING is repetitive, that's why you need some goold, solid and fun mechanics, to keep the gameplay enjoyable after the surprise is gone
Although TC is correct there are many levels of repetitive.
Good games you can finish and never notice (or care) that you did a bunch of stuff over and over. They're constantly fun and mix up the gameplay even when it does repeat.
Bad games that repetitive nature starts to show up right away and by the end of the game you're ready to pull your hair out and they feel like work rather than fun.
I think the latter is one of the biggest problems plaguing the JRPG genre. Repetition and padding has always been a problem but for a genre that has changed so little over the past 2-3 gens people have grown wearisome of it.