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Do you like Long or Short dungeons in JRPGs?

#1Junpei_StupeiPosted 2/15/2013 10:10:30 PM
Which dungeon length (not difficulty) do you like more in JRPGs? - Results (32 votes)
Long
28.13% (9 votes)
9
Short
50% (16 votes)
16
http://home.eyesonff.com/content/attachments/38244d1354690771-toriyama_03.jpg.html
21.88% (7 votes)
7
This poll is now closed.
I'll reveal my answer once the poll is finished.

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I think I bought the wrong console this gen.
#2AlltraPosted 2/15/2013 10:11:33 PM
I don't care what their length is, as long as they're unique, distinctive, and not randomly generated.
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I sometimes feel as though life is a curse that has been placed on the living. I envy the unborn at times.
#3kamikaze135Posted 2/15/2013 10:12:58 PM
Long. But only if it's long because there are extra rooms with items, hidden enemies, etc. Not long for the sake of making the game longer like the dungeons in Tales games.
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This is your life, and it's ending one minute at a time -Tyler Durden
#4themegaman7Posted 2/15/2013 10:13:14 PM
I'm using my crappy Wii browser ATM, so can't look at the link, but generally I like shorter dungeons better, or at least if it's a long dungeon it shouldn't be samey.
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#5TakayaNorikoPosted 2/15/2013 10:13:32 PM
I prefer dungeons to be URLs.
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Before you came, they were took care of it.
#6Junpei_Stupei(Topic Creator)Posted 2/15/2013 10:31:01 PM(edited)
The 3rd option is a special one, guys. Vote for Him.


He might seem familiar to you, although it'll probably incite a lot of hate to a lot of people.


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I think I bought the wrong console this gen.
#7AlltraPosted 2/15/2013 10:17:15 PM
It's not, and honestly I don't get it.
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I sometimes feel as though life is a curse that has been placed on the living. I envy the unborn at times.
#8Thor61Posted 2/15/2013 10:24:08 PM
I could like either one as long as it's interesting to explore. It has to have good music, some atmosphere and exploration as well as interesting environments.
#9overmaxxPosted 2/15/2013 10:25:33 PM
It's not about the length, it's about the design.

Amazing dungeon example: Sen's Fortress @ Dark Souls
#10WiiareVenomPosted 2/15/2013 10:25:55 PM
Alltra posted...
I don't care what their length is, as long as they're unique, distinctive, and not randomly generated.


This, but only if they do not put in those rooms where you have to go certain ways in order, and aren't generally confusing in layout.
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